The Hollow Earth Books In Publication Order
- The Hollow Earth (1990)
- Return to the Hollow Earth (2018)
- Notes for Return to the Hollow Earth (2018)
The Next Wave Books In Publication Order
- Alien Tongue (1991)
- Red Genesis (By:Isaac Asimov) (1991)
Postsingular Books In Publication Order
- Postsingular (2007)
- Hylozoic (2009)
Ware Books In Publication Order
- Software (1982)
- Wetware (1988)
- Freeware (1997)
- Realware (2000)
PM’s Outspoken Authors Books In Publication Order
- Mammoths of the Great Plains (By:Eleanor Arnason) (2010)
- Surfing the Gnarl (2012)
- Totalitopia (By:John Crowley) (2017)
- Thoreau’s Microscope (By:Michael Blumlein) (2018)
- The Beatrix Gates (By:Rachel Pollack) (2019)
- A City Made of Words (By:Paul Park) (2019)
Standalone Novels In Publication Order
- White Light (1980)
- Spacetime Donuts (1981)
- The Sex Sphere (1983)
- Master of Space and Time (1985)
- The Hacker and the Ants (1994)
- Saucer Wisdom (1999)
- Spaceland (2002)
- As Above, So Below (2002)
- Frek and the Elixir (2004)
- Mathematicians in Love (2006)
- Jim and the Flims (2011)
- Turing & Burroughs (2012)
- All the Visions (2014)
- Million Mile Road Trip (2019)
- The Secret of Life (2019)
- Juicy Ghosts (2021)
- Notes for Juicy Ghosts (2021)
Short Stories/Novellas In Publication Order
- Jack and the Aktuals, or, Physical Applications of Transfinite Set Theory (2010)
- Good Night, Moon (With: Bruce Sterling) (2011)
- Loco (With: Bruce Sterling) (2012)
- Where the Lost Things Are (2014)
- Totem Poles (With: Bruce Sterling) (2016)
Collections In Publication Order
- The 57th Franz Kafka (1983)
- Transreal! (1991)
- Gnarl! (2000)
- Mad Professor (2006)
- Complete Stories, Volume One (2012)
- Transreal Cyberpunk (2015)
- The Hollow Earth & Return to the Hollow Earth (2018)
Non-Fiction Books In Publication Order
- Infinity and the Mind: The Science and Philosophy of the Infinite (1981)
- The Fourth Dimension: Toward a Geometry of Higher Reality (1984)
- Mind Tools (1987)
- Artificial Life Lab/Book and Disk (1993)
- Seek! Selected Nonfiction (1999)
- Software Engineering and Computer Games (2002)
- The Lifebox, the Seashell, and the Soul (2005)
- Nested Scrolls (2011)
- Collected Essays (2012)
- How To Make An Ebook (2012)
- Journals I (2012)
- Journals II (2012)
- Better Worlds (2012)
- Notes for The Big Aha (2013)
- Journals (2015)
- Notes for Million Mile Road Trip (2019)
Bruce Sterling Short Stories/Novellas In Publication Order
- The Parthenopean Scalpel (By:Bruce Sterling) (2010)
- Black Swan (By:Bruce Sterling) (2010)
- Good Night, Moon (With: Bruce Sterling) (2011)
- Loco (With: Bruce Sterling) (2012)
- Totem Poles (With: Bruce Sterling) (2016)
Anthologies In Publication Order
- Mirrorshades: The Cyberpunk Anthology (1986)
- Mathenauts (1987)
- Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction (1991)
- Year’s Best SF 11 (2006)
- Golden Age SF (2009)
The Hollow Earth Book Covers
The Next Wave Book Covers
Postsingular Book Covers
Ware Book Covers
PM’s Outspoken Authors Book Covers
Standalone Novels Book Covers
Short Stories/Novellas Book Covers
Collections Book Covers
Non-Fiction Book Covers
Bruce Sterling Short Stories/Novellas Book Covers
Anthologies Book Covers
Rudy Rucker Books Overview
The Hollow Earth
In 1836, Mason Algiers Reynolds leaves his family’s Virginia farm with his father’s slave, a dog, and a mule. Branded a murderer, he finds sanctuary with his hero, Edgar Allan Poe, and together they embark on an extraordinary expedition to the South Pole, and the entrance to The Hollow Earth. It is there, at the center of the world, where strange physics, strange people, and stranger creatures abound, that their bizarre adventures truly begin.
Postsingular
It begins the day after next year in California. A maladjusted computer industry billionaire and a somewhat crazy US president initiate a radical transformation of the world through sentient nanotechnology; sort of the equivalent of biological artificial intelligence. At first they succeed, but their plans are reversed by Chu, an autistic boy. The next time it isn t so easy to stop them. Most of the story takes place in our world after a previously unimaginable transformation. All things look the same, and all people feel the same but they are different they re able to read each others minds, for starters. Travel to and from other nearby worlds in the quantum universe is possible. And our world is visited by giant humanoids from another quantum universe, some of whom mean to tidy up the mess we ve made. Or maybe just run things.
Hylozoic
In Rucker’s last novel, Postsingular, the Singularity happened. Life on Earth has been transformed by the awakening of all matter into consciousness and telepathic communication. The most intimate moments of your life can be experienced by anyone who cares to pay attention, or by hundreds of thousands of anyones if you are one of the Founders who helped create the Singularity. The small bunch of Founders, including young newlyweds Thuy, a hypertext novelist, and Jayjay, a gamer and brain enhancement addict, are living a popular live action media life. But now alien races that have already gone through this transformation notice Earth for the first time, and begin to arrive to exploit both the new environment and any available humans. Some of them are real estate developers, some are slavers, and some just want to help. But who is to tell the difference? Someone has to save humanity from the alien invasions, and it might as well be reality media stars Thuy and Jayjay. They have the problems of soap opera stars, and are still propelled through adventures in time and in other universes, a long strange trip indeed.
Software
It was Cobb Anderson who built the ‘boppers’ the first robots with real brains. Now, in 2020, Cobb is just another aged ‘pheezer’ with a bad heart, drinking and grooving an the old tunes in Florida retirement hell. His ‘bops’ have came a long way, though, rebelling against their subjugation to set up their own society an the moon. And now they’re offering creator Cobb immortality but at a stiff price: his body his soul…
and his world. It was Cobb Anderson who built the ‘boppers’ the first robots with real brains. Now, in 2020, Cobb is just another aged pheezer with a bad heart, drinking and grooving on the old tunes in Florida retirement hell. His ‘bops’ have come a long way, though, rebelling against their subjugation to set up their own society on the moon. And now they re offering creator Cobb immortality, but at a stiff price: his body, his soul…
and his world.
Wetware
In 2030, bopper robots in their lunar refuge have founds a way to infuse DNA Wetware with their own software code. The result is a new lifeform: the meatbop. Fair is fair, after all. Humans built the boppers, now bops are building humans…
sort of. Its all part of an insidious plot thats about to ensnare Della Taze who doesnt think she killed her lover while in drug induced ecstasy…
but isnt sure. And its certainly catastrophic enough to call Cobb Anderson the pheezer who started it all out of cold storage heaven.
Mammoths of the Great Plains (By:Eleanor Arnason)
Shaggy herds of mammoths still roam the Great Plains to the delight of President Thomas Jefferson in this imaginative alternative history in which the beasts thunder over the grasslands as living symbols of the oncoming struggle between the Native peoples and the European invaders. This unforgettable saga soars from the Badlands of the Dakota Territory to the icy wastes of Siberia, from the Russian Revolution to the American Indian Movement protests of the 1960s and one woman’s attempt to harness DNA science to fulfill the ancient promises of her Lakota heritage. In addition, this volume includes the essay Writing During World War Three, a politically incorrect take on multiculturalism from a science fiction point of view and an outspoken interview with the writer of some of today s edgiest and most uncompromising speculative fiction.
Surfing the Gnarl
Combining both the fiction and nonfiction of one of the most unique contemporary science fiction writers, this collection offers a rare look into Rudy Rucker’s mind as an author and mathematician. Featuring an in depth interview with Rucker about his ideas, politics, and how his career as a mathematician and scientist overlap with that of a bestselling author, this exclusive compilation is a must have for any science fiction enthusiast. Infiltrating fundamentalist Virginia to witness the clash between religious fanatics and drug addled and sex crazed youth, this collection is a one of a kind examination of reality according to Rudy Rucker.
White Light
Rudy Rucker, two time winner of the prestigious Philip K. Dick Award, is one of SF’s most inventive and irreverent authors, exploring artificial life, chaos theory, and hacker culture. White Light, Rucker’s 1979 novel about a university math instructor and his existential beetle friend who get lost in a multidimensional astral universe of warped time scales and fractal landscapes, launched the author to cult hero status.
Spacetime Donuts
he birth of cyberpunk! A seaweed smoking rebel becomes an incredible shrinking man. Under the bottom is the top and the power to smash the Machine. After humanity becomes inextricably linked to the computers, a heroic couple makes a scale ship journey beneath the smallest particles and through the largest cosmic structures, seeking a perfect world.
The Sex Sphere
Punk rock SF! Nuclear terrorists, a political kidnapping, and a giant woman from the fourth dimension. Say goodbye to the old world. This literary tour de force explores the landscape of the higher dimensions with the humor and vigor of an underground cartoon. At the same time, it manages to be a heartfelt and realistic depiction of a contemporary marriage.
Master of Space and Time
The real world is unbearable to madcap inventor Harry Gerber, so he uses his genius to twist the laws of science and create his own tailor made universe. Master of Space and Time combines high physics and high jinks, blurring the line between science and magic. From a voyage to a mirror image world where sluglike parasites make slaves of humanity, to trees and bushes that grow fries and pork chops, to a rain of fish, author Rudy Rucker two time winner of the Philip K. Dick Award takes readers on the ultimate joyride. But once the gluons at the core of Harry’s creation run out…
disaster looms for Harry and his friends.
The Hacker and the Ants
From a two time winner of the Philip K. Dick award, and one of the founding fathers of cyberpunk comes a novel about a very modern nightmare: the most destructive computer virus ever has been traced to your machine. Computer programmer Jerzy Rugby spends his days blissfully hacking away in cyberspace aiding the GoMotion Corporation in its noble quest to create intelligent robots. Then an electronic ant gets into the machinery…
then more ants…
. then millions and millions of the nasty viral pests appear out of nowhere to wreak havoc throughout the Net. And suddenly Jerzy Rugby is Public Enemy Number One, wanted for sabotage, computer crime, and treason a patsy who must now get to the bottom of the virtual insectile plague. ‘Rudy Rucker warms the cockles of my heart…
I think of him as the Scarlet Pimpernel of science fiction.’ Philip Jose Farmer
Spaceland
Joe Cube is a Silicon Valley hotshot well, a would be hotshot anyway hoping that the 3 D TV project he’s managing will lead to the big money IPO he’s always dreamed of. On New Year’s Eve, hoping to impress his wife, he sneaks home the prototype. It brings no new warmth to their cooling relationship, but it does attract someone else’s attention. When Joe sees a set of lips talking to him floating in midair and feels the poke of a disembodied finger inside him, it’s not because of the champagne he’s drunk. He has just met Momo, a woman from the All, a world of four spatial dimensions for whom our narrow world, which she calls Spaceland, is something like a rug, but one filled with motion and life. Momo has a business proposition for Joe, an offer she won’t let him refuse. The upside potential becomes much clearer to him once she helps him grow a new eye on a stalk that can see in the fourth dimensional directions, and he agrees. After that it’s a wild ride through a million dollar night in Las Vegas, a budding addiction to tasty purple 4 D food, a failing marriage, eye popping excursions into the All, and encounters with Momo’s foes, rubbery red critters who steal money, offer sage advice and sometimes messily explode. Joe is having the time of his life, until Momo’s scheme turns out to have angles he couldn’t have imagined. Suddenly the fate of all life here in Spaceland is at stake. Rudy Rucker is a past master at turning mathematical concepts into rollicking science fiction adventure, from Spacetime Donuts and White Light to The Hacker and the Ants. In the tradition of Edwin A. Abbott’s classic novel, Flatland, Rucker gives us a tour of higher mathematics and visionary realities. Spaceland is Flatland on hyperdrive!
As Above, So Below
Peter Bruegels paintingsa peasant wedding in a barn, hunters in the snow, a rollicking street festival, and many othershave long defined our idea of everyday life in 16th century Europe. They are classic icons of a time and place in much the same way as Norman Rockwells depictions of 20th century America. We know relatively little about Bruegel, but after years of research, novelist Rudy Rucker has found a way to tell us the story of this young old master. In sixteen chapters, each headed by one of the artists famous works, Rucker brings Bruegels painters progress and his colorful world to vibrant life, doing for Bruegel what the bestselling Girl With A Pearl Earring did for Vermeer. We follow the artist from the winding streets of Antwerp and Brussels to the glowing skies and decaying monuments of Rome. Bruegel and his friends, the cartographer Ortelius and Williblad Cheroo, an American Indian, are as vivid on the page as the multifarious denizens of Bruegels unforgettable canvases. Here is a world of conflict, change, and discovery, a world where Carnival battles Lent every day, the world preserved for us in paint by the enigmatic and engaging genius readers will meet in the pages of As Above, So Below.
Frek and the Elixir
The SF novel of wild and crazy ideas is back: everything is different again n the year 3003, nothing in the world is the same, except maybe that adolescents are still embarrassed by their parents. Society and the biosphere alike have been transformed by biotechnology, and the natural world is almost gone. Frek Huggins is a boy from a broken family, a misfit because he’s a natural child, conceived without technological help or genetic modifications. His dad, Carb, is a malcontent who left behind Frek’s mom and the Earth itself several years ago. Everything changes when Frek finds the Anvil, a small flying saucer, under his bed, and it tells himhe is destined to save the world. The repressive forces of Gov, the mysterious absolute ruler of Earth, descend on Frek, take away the Anvil, and interrogate him forcefully enough to damage his memory. Frek flees with Wow, his talking dog, to seek out Carb and some answers. But the untrustworthy alien in the saucer has other plans, including claiming exclusive rights to market humanity to the galaxy at large, and making Frek a hero. Frek and the Elixir is a profound, playful SF epic by the wild and ambitious Rudy Rucker.
Mathematicians in Love
A riveting new science fiction novel from the writer who twice won the Philip K. Dick Award for best SF novel. Bela and Paul, two wild young mathematicians, are friends and roommates, and in love with the same woman, who happens to be Alma, Bela’s girlfriend. They fight it out by changing reality using cutting edge math, to change who gets the girl. The contemporary world they live in is not quite this one, but much like Berkeley, California, and the two graduate students are trying to finish their degrees and get jobs. It doesn’t help that their unpredictable advisor Roland is a mad mathematical genius who has figured out a way to predict isolated and specific bits of the future that can cause a lot of trouble…
and he’s starting to see monsters in mirrors. Bela and Paul start to mess around with reality, and when that happens, all heaven and hell break loose. Those monsters of Roland’s were really there, but who are they? This novel is a romantic comedy with a whole corkscrew of SF twists.
The Secret of Life
Bawdy, hilarious, and brisk, The Secret of Life tours the sixties with Conrad Bunger, alter ego of award winning cyberpunk Rudy Rucker. Almost suicidally reckless, Conrad doesn’t seem destined to reach legal drinking age. However, thanks to the supernatural powers he manifests when in crisis, not even the most severe mishaps interrupt his quest for booze, girls, and enlightenment. From a Catholic high school to college, he gradually awakens to his secret identity as an energy being from outer space. His solemn commission: to proceed incognito and return with the ultimate prize knowledge of The Secret of Life. Problem is, he’s having too darn much fun to keep it together.
Gnarl!
Though he is also a mathematician, computer scientist, and essayist, Rudy Rucker is best known for his ground breaking science fiction. The companion volume to Seek!, Rucker’s selected nonfiction, Gnarl! brings together three dozen of the writer’s best science fiction short stories. His first major story collection in 17 years, the volume includes a number of previously unanthologized stories, including tales cowritten with Marc Laidlaw, Paul Di Filippo, and Bruce Sterling. Classics such as ‘The Fifty Seventh Franz Kafka,’ a timely meditation on the paradoxes of cloning, are side by side with works of pseudomemoir like ‘The Indian Rope Trick Explained.’ The Rucker formula cutting edge physics, a wild but perversely logical imagination, and a decidedly punk attitude illuminates this new collection.
Mad Professor
At the untamed frontiers of intelligence, consciousness, matter, and reality lies Rudy Rucker’s The Mad Professor, a collection of twelve mind bending science fiction stories that probe the outer limits of possibility. Rucker, an accomplished computer scientist and mathematician with numerous science books and novels to his credit, brings his deep and varied knowledge of the mind, mathematics, and the ever weird and wondrous workings of the physical universe to the stories collected here. In Chu and the Nants we read of a bizarre future following a Verge Singularity, in which hyperintelligent computers have taken over the solar system. Panpsychism Proved breaks down the boundaries between mind and matter, exploring the notion that ‘every object has a mind.’ And Six Thought Experiments Concerning the Nature of Computation is an exhilarating collection of mini stories taking us to the outrageous extremes of theoretical speculation. In The Mad Professor, Rucker deploys the full range of his writing talent and scientific knowledge to take us on a wild romp through the known, the unknown, and the awesomely peculiar.
Infinity and the Mind: The Science and Philosophy of the Infinite
In Infinity and the Mind, Rudy Rucker leads an excursion to that stretch of the universe he calls the ‘Mindscape,’ where he explores infinity in all its forms: potential and actual, mathematical and physical, theological and mundane. Rucker acquaints us with G del’s rotating universe, in which it is theoretically possible to travel into the past, and explains an interpretation of quantum mechanics in which billions of parallel worlds are produced every microsecond. It is in the realm of infinity, he maintains, that mathematics, science, and logic merge with the fantastic. By closely examining the paradoxes that arise from this merging, we can learn a great deal about the human mind, its powers, and its limitations. Using cartoons, puzzles, and quotations to enliven his text, Rucker guides us through such topics as the paradoxes of set theory, the possibilities of physical infinities, and the results of G del’s incompleteness theorems. His personal encounters with G del the mathematician and philosopher provide a rare glimpse at genius and reveal what very few mathematicians have dared to admit: the transcendent implications of Platonic realism.
The Fourth Dimension: Toward a Geometry of Higher Reality
A detailed description of what the fourth dimension would be like.
Mind Tools
Now available in paperback, Mind Tools connects mathematics to the world around us. Reveals mathematics’ great power as an alternative language for understanding things and explores such concepts as logic as a computing tool, digital versus analog processes and communication as information transmission. 150 line drawings. 10,000 print.
Artificial Life Lab/Book and Disk
Tinker with the processes governing life and evolution. The Bugland A Life program for Windows contains animated icons and Sound Blaster compatible sound. As a silicon geneticist, the user can design creatures and see them give birth, fight, breed and perish through the 3 D glas*ses provided.
Seek! Selected Nonfiction
The essays and memoirs collected in Seek! trace Rudy Rucker’s trajectory through the final decade of the second millennium. His topics include artificial life, chaos, the big bang, Pieter Brueghel, the church of the subgenius, live sex, mathematics, science fiction, and TV evangelism. A computer scientist and programmer, Rucker is an articulate, engaging guide to the world on either side of the computer screen.
Software Engineering and Computer Games
‘This book should be a requirement of anyone that wants to write games period’Andr Lamothe, author and CEO of Xtreme GamesThere are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games uses an object oriented OO approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: 1 Basic software engineering principles and techniques. 2 How to organize and complete a substantial software project 3 Practical examples of object oriented design and programming. 4 The design of computer games. 5 Simulating physics inside our computer generated worlds. 6 Artificial life, or how to simulate live creatures inside a computer program. 7 How to use two and three dimensional computer graphics. 8 Windows programming with the Microsoft Foundation Clas*ses, or MFC. 9 How to develop a project using Microsoft Visual StudioEither Version 6.0 or . NETThe game engine accompanying the book is an open source C framework the POP Framework, available together with other accompanying material from the website. The book can be used for self study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.
The Lifebox, the Seashell, and the Soul
‘A journey of a thousand miles begins with one step,’ goes the ancient saying. This concept is at the root of the computational worldview, which basically says that very complex systems the world we live in have their beginnings in simple mathematical equations. We ve lately come to understand that such an algorithm is only the start of a never ending story the real action occurs in the unfolding consequences of the rules. The chip in a box computers so popular in our time have acted as a kind of microscope, letting us see into the secret machinery of the world. In Lifebox, the Seashell, and the Soul, Rucker known as the father of cyberpunk uses whimsical drawings, fables, and humor to demonstrate that everything is a computation that thoughts, computations, and physical processes are all the same. Rucker discusses the linguistic and computational advances that make this kind of ‘digital philosophy’ possible, and explains how, like every great new principle, the computational worldview contains the seeds of a next step.
Nested Scrolls
Nested Scrolls reveals the true life adventures of Rudolf von Bitter Rudy Rucker mathematician, transrealist author, punk rocker, and computer hacker. It begins with a young boy growing up in Louisville, Kentucky, the son of a businessman father who becomes a clergyman, and a mother descended from the philosopher Hegel. His career goals? To explore infinity, popularize the fourth dimension, seek the gnarl, become a beatnik writer, and father a family. All the while Rudy is reading science fiction and beat poetry, and beginning to write some pretty strange fiction of his own a blend of Philip K. Dick and hard SF that qualifies him as part of the original circle of writers in the early 1980s that includes Bruce Sterling, William Gibson, John Shirley, and Lewis Shiner, who were the founders of cyberpunk. At one level, Rucker’s genial and unfettered memoir brings us a first hand account of how he and his contemporaries ushered in our postmodern world. At another, this is the wry and moving tale of a man making his way from one turbulent century to the next. Nested Scrolls is like its author: sweet, gentle, honest, and intellectually fierce.
Mirrorshades: The Cyberpunk Anthology
With their hard edged, street wise prose, they created frighteningly probable futures of high tech societies and low life hustlers. Fans and critics call their world cyberpunk. Here is the definitive ‘cyberpunk’ short fiction collection. HC: Arbor House.
Storming the Reality Studio: A Casebook of Cyberpunk & Postmodern Science Fiction
The term cyberpunk entered the literary landscape in 1984 to describe William Gibson’s pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant garde. By bringing together original fiction by well known contemporary writers William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany, critical commentary by some of the major theorists of postmodern art and culture Jacques Derrida, Fredric Jameson, Timothy Leary, Jean Fran ois Lyotard, and work by major practitioners of cyberpunk William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling, Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William VollmanSelected Non Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean Fran ois Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi
Year’s Best SF 11
This is the best short form science fiction of 2005, selected by David Hartwell and Kathryn Cramer, two of the most respected editors in the field. The short story is one of the most vibrant and exciting areas in science fiction today. It is where the hot new authors emerge and where the beloved giants of the field continue to publish. Now, building on the success of the first nine volumes, Eos will once again present a collection of the best stories of the year in mass market. Here, selected and compiled by David G. Hartwell and Kathryn Cramer, two of the most respected editors in the field, are stories with visions of tomorrow and yesterday, of the strange and the familiar, of the unknown and the unknowable. With stories from an all star team of science fiction authors, ‘Year’s Best SF 11‘ is an indispensable guide for every science fiction fan.
Golden Age SF
New stories written as if during science fiction’s Golden Age. Far off planets, aliens, time travel, retro future technologies and rocket ships with fins. Golden Age stories by Stephen Baxter, Terry Bisson, Terry Bramlett, Tobias S. Buckell, Tom Dupree, James Gunn, Max Habilis, Paul E. Martens, Will McDermott, G. David Nordley, Alan Purestem, Mike Resnick, Rudy Rucker, Robert Sheckley, Justin Stanchfield and Trent Walters, presented by Hadley Rille Books, Edited by Eric T. Reynolds. The Golden Age: that fascinating era when science fiction grew up. It was the era that transformed a generation into believing in many of the things we take for granted today the genre that inspired thousands of future scientists and engineers. From the twenty first century we travel back to the Golden Age and imagine the future again, as the dreamers did.
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