The Black Company Books In Publication Order
- The Black Company (1984)
- Shadows Linger (1984)
- The White Rose (1985)
- The Silver Spike (1989)
- Shadow Games (1989)
- Dreams of Steel (1990)
- Bleak Seasons (1996)
- She is the Darkness (1997)
- Water Sleeps (1999)
- Soldiers Live (2000)
The Black Company Book Covers
Black Company Books Overview
The Black Company
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of The Black Company take their pay and do what they must, burying their doubts with their dead.
Until the prophesy: The White Rose has been reborn, somewhere, to embody good once more.
There must be a way for the Black Company to find her…
Shadows Linger
Mercenary soldiers in the service of the Lady, the Black Company stands against the rebels of the White Rose. They are tough men, proud of honoring their contracts. The Lady is evil, but so, too, are those who falsely profess to follow the White Rose, reincarnation of a centuries dead hero*ine. Yet now some of the Company have discovered that the mute girl they rescued and sheltered is truly the White Rose reborn. Now there may be a path to the light, even for such as they. If they can survive it.
The White Rose
She is the last hope of good in the war against the evil sorceress known as the Lady. From a secret base on the Plains of Fear, where even the Lady hesitates to go, the Black Company, once in service to the Lady, now fights to bring victory to The White Rose. But now an even greater evil threatens the world. All the great battles that have gone before will seem a skirmishes when the Dominator rises from the grave.
The Silver Spike
…
embedded in the trunk of the scion of the godtree, it contains the essence of the maddest of the Ten Who Were Taken…
The Dominator. Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.
Shadow Games
After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. The Annals will be returned to Khatovar, eight thousand miles away, a city that may exists only in legend…
the origin of the first Free Companies. Every step of the way the Company is hounded by shadowy figured and carrion eating crows. As they march every southward, through bug infested jungle, rivers dense with bloodthirsty pirates, and cities, dead and living, haunted by the passage of the Company north, their numbers grow until they are thousands strong. But always they are watched by the Shadowmasters a deadly new enemy: twisted creature that deal in darkness and death: powerful, shadowy creatures bent on smothering the world in their foul embrace. This is the first round in a deadly game, a game that the Black Company cannot ea hope to win.
Dreams of Steel
Croaker has fallen and, following the Company’s disastrous defeat at Dejagore, Lady is one of the few survivors determined to avenge the Company and herself against the Shadowmasters, no matter what the cost. But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder competent, reliable, and apparently committed to her goals. Meanwhile, far away, Shadowmasters conspire against one another and the world, weaving dark spells that reach into the heart of Taglios. And in a hidden grove, a familiar figure slowly awakens to find himself the captive of an animated, headless corpse. Mercilessly cutting through Taglian intrigues, Lady appears to be growing stronger every day. All that disturbs her are the dreams which afflict her by night dreams of carnage, of destruction, of universal death, unceasing…
Bleak Seasons
Murgen, the battle scarred standard bearer of the Black Company, chronicles the exploits of the Company during the siege of Stormgard, a fortress of the evil Shadowlanders, as the mercenaries risk their lives and their souls to claim victory.
She is the Darkness
The wind whines and howls with bitter breath. Lightning snarls and barks. Rage is an animate force upon the plain of glittering stone. Even shadows are afraid. At the heart of the plain stands a vast grey stronghold, unknown, older than any written memory. One ancient tower has collapsed across the fissure. From the heart of the fastness comes a great deep slow breath like that of a slumbering world heart, cracking the olden silence. Death is eternity. Eternity is stone. Stone is silence. Stone cannot speak but stone remembers. So begins the next movement of Glittering Stone…
. The tale again comes to us from the pen of Murgen, Annalist and Standard Bearer of the Black Company, whose developing powers of travel through space and time give him a perspective like no other. Led by the wily commander, Croaker, and the Lady, the Company is working for the Taglian government, but neither the Company nor the Taglians are overflowing with trust for each other. Arrayed against both is a similarly tenuous alliance of sorcerers, including the diabolical Soulcatcher, the psychotic Howler, and a four year old child who may be the most powerful of all.
Water Sleeps
Regrouping in Taglios, the surviving members of the Black Company are determined to free their fellow warriors held in stasis beneath the glittering plain. Journey there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new world gained and lost…
all at a terrible price.
Soldiers Live
When sorcerers and demigods go to war, those wars are fought by mercenaries, ‘dog soldiers,’ grunts in the trenches. And the stories of those soldiers are the stories of Glen Cook’s hugely popular ‘Black Company’ novels. If the Joseph Heller of Catch 22 were to tell the story of The Lord of the Rings, it might read like the Black Company books. There is nothing else in fantasy like them. Now, at last, Cook brings the ‘Glittering Stone’ cycle within the Black Company series to an end…
but an end with many other tales left to tell. As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can’t last. He’s right. For, of course, many of the Company’s old adversaries are still around. Narayan Singh and his adopted daughter actually the offspring of Croaker and the Lady hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm. And much of the Company is still recovering from the fifteen years many of them spent in a stasis field. Then a report arrives of an evil spirit, a forvalaka, that has taken over one of their old enemies. It attacks them at a shadowgate setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond. Glen Cook is the leading modern writer of epic fantasy noir, and Soldiers Live is Cook at his best. None of his legion of fans will want to miss it. AUTHORBIO: GLEN COOK lives in St. Louis, Missouri.