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Writing for Animation, Comics, and Games
by Christy Marx
Binding: Paperback, 248 pages
Publisher: Focal Press
Weight: 1.2 pound
Dimension: H: 0.7 x L: 9.6 x W: 7.2 inches
ISBN 10: 0240805828
ISBN 13: 9780240805825
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Book Description:
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Career rules of the road for comics, computer games, and animation...from an insider's perspective
Written for beginners and professionals alike
Authored by a distinguished writer, whose credits include X Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings


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