Aaron Rosenberg Books In Order

M’Arrillian Chronicles Books In Order

  1. Chaotic (2010)

Eureka Books In Order

  1. Substitution Method (2010)
  2. Brain Box Blues (2010)
  3. Road Less Traveled (2011)

Pete and Penny’s Pizza Puzzles Books In Order

  1. Case of the Secret Sauce (2011)
  2. Case of the Topsy-Turvy Toy (2011)
  3. Case of the Bookstore Burglar (2012)
  4. Case of the Sinking Circus (2012)

DuckBob Spinowitz Adventure Books In Order

  1. No Small Bills (2011)
  2. Too Small for Tall (2013)
  3. Three Small Coinkyd*inks (2014)
  4. Not for Small Minds (2018)

Time of the Phoenix Books In Order

  1. For This Is Hell (2012)
  2. One Haunted Summer (2019)
  3. Death in Silents (2020)
  4. Cross the Road (2021)

S.T.E.M. Squad Books In Order

  1. Blackout (2016)
  2. Flood (2016)

Relicant Chronicles Books In Order

  1. Bones of Empire (2018)
  2. Trails of Bone (2019)
  3. Crossed Bones (2020)
  4. Bones At Rest (2022)

O.C.L.T: Focal Point Books In Order

  1. Focal Point (2022)

Novels

  1. Bubbles in the Middle (2002)
  2. Bandslam (2009)
  3. Alpha And Omega (2010)
  4. Indefinite Renewal (2011)
  5. Knightstar: Knight of the Starborne (2011)

Collections

  1. Crossed Worlds (2012)
  2. Tales of the Crimson Keep (2014)
  3. Crusader Kings II (2014)

Game Books

  1. Staff Manual (1997)
  2. Tales of Magik (1998)
  3. Spookshow (1999)
  4. Creatures of the Wyld (2003)
  5. Dark Inheritance (2003)
  6. Relics and Rituals (2004)
  7. Races of Destiny (2004)
  8. Trojan War (2005)
  9. Blue Rose (2005)
  10. The Deryni Adventure Game (2005)

Novellas

  1. Demon Circle (2011)

Anthologies edited

  1. Powered Up! : An Earth Prime Anthology (2020)

Non fiction

  1. The Bermuda Triangle (2002)
  2. Advanced Skateboarding (2002)
  3. A Beginner’s Guide to Very Cool Skateboarding Tricks (2002)
  4. Gamemastering Secrets Second Edition (2002)
  5. Kick Scooters (2002)
  6. Mountain Biking (2002)
  7. Rad Sports (2002)
  8. Cryptologists (2003)
  9. The Yom Kippur War (2003)
  10. Dave Mirra (2004)
  11. Taig Khris (2004)
  12. Colleen Doran (2004)
  13. Extreme Sports Biographies (2005)
  14. Madeleine L’Engle (2005)
  15. Thomas Hobbes (2005)

M’Arrillian Chronicles Book Covers

Eureka Book Covers

Pete and Penny’s Pizza Puzzles Book Covers

DuckBob Spinowitz Adventure Book Covers

Time of the Phoenix Book Covers

S.T.E.M. Squad Book Covers

Relicant Chronicles Book Covers

O.C.L.T: Focal Point Book Covers

Novels Book Covers

Collections Book Covers

Game Books Book Covers

Novellas Book Covers

Anthologies edited Book Covers

Non fiction Book Covers

Aaron Rosenberg Books Overview

Chaotic

Thousands of years ago, the MOarrillians invaded Perim in search of one thing: The Khilaian Sphere. Discovered by Mipedian High Muge Khilai, the Sphere had the power to control minds. When the Sphere fell into the wrong hands, the MOarrillian Invasion had begun!

Substitution Method

Welcome to Eureka. Population: BRILLIANT It’s a town of geniuses and now it’s the smartest series going. Founded by Albert Einstein and Harry Truman after WWII, Eureka is home to the greatest minds in science and technology. But the creations of these eccentric geniuses threaten to destroy the world as often as they save it. Jack Carter is the everyman sheriff who must use his common sense and unique street smarts to keep a lid on this Pandora’s Box of a town. Especially now, when Eureka’s people, cars, and buildings are being swapped with people, cars and buildings from other places.

Brain Box Blues

Even the brightest of Eureka’s residents can’t read someone else’s mind. Then Global Dynamics develops the Brain Box: a device capable of capturing and storing human thoughts. When the Box starts messing with people’s minds, Sheriff Jack Carter will have to keep his thoughts to himself if he’s going to save the town from going out of their heads.

Road Less Traveled

A Global Dynamics researcher has a breakthrough on her project visualizing another dimension. And since GD’s experiments have a bad tendency to affect the entire town, Sheriff Jack Carter heads over to check it out. What he sees blows him away. The project has revealed a parallel universe, complete with another Eureka one in which Carter doesn’t exist! But as the two worlds begin to bleed into each other and residents confront their alternate selves, Carter may be the one man who can keep both Eurekas from being destroyed.

Case of the Secret Sauce

Pete and Penny live above Pizzarelli’s, the family pizza parlor, in the small town of Rellaville. They’re excited when their parents go out of town, leaving them in charge along with their quirky uncle. But everything goes downhill fast when the family’s top secret pizza sauce recipe is lost! Readers figure out puzzles alongside the main characters and those clues lead them to solve the mystery!

Case of the Topsy-Turvy Toy

In this case, Pete and Penny help two toy shop owners who receive a mysterious letter in the mail. Someone may be sabotaging a big toy contest in town…
Pete and Penny need to follow clues and solve puzzles to uncover who before it’s too late!

Alpha And Omega

In this funny and action packed retelling of the movie, Alpha wolf Kate and Omega wolf Humphrey have been taken from their home and sent to Twin Falls, Idaho. But they have to make it back in time to stop their pack from going to war with another pack! ! With the help of their webbed foot friends, Marcel and Paddy, these two very opposite wolves will attempt to survive the wilderness, fur raising adventures, and most of all, each other!

Staff Manual

In Asylum, you discovered a world of insanity, playing Inmates in one of the many Wards, fighting madness and each other. Now, in this first supplement to the Asylum game, find out about the Staff the people in charge of the Wards and their headquarters, known appropriately as Offices. Learn what life is like in Offices, how the Staff live, what they do to maintain the Ward, and how to play a Staff character. It’s a whole new side to the insanity!

Spookshow

In Asylum, you discovered a world of insanity, playing Inmates in one of the many Wards, fighting madness and each other. Now, in this first supplement to the Asylum game, find out about the Staff the people in charge of the Wards and their headquarters, known appropriately as Offices. Learn what life is like in Offices, how the Staff live, what they do to maintain the Ward, and how to play a Staff character. It’s a whole new side to the insanity!

Dark Inheritance

Fear the Future. Terror and wonder grip the world when long forgotten gates to another world are flung open. Hidden from the mas*ses, the Human Genome Project uncovers the secrets of our race. The discovery of the GodGenes blurs the boundaries between science and what can only be called magic. The genetic heirs to the gods and monsters of legend burst onto the streets of the modern world with the power to shape the future. Locked within their genetic codes are answers to ancient mysteries and new, startling revelations. Destiny has Failed. Explore an ancient world once lost behind eldritch gates, filled with hidden secrets, ancient evils, and potent magics. Choose one of five distinct lineages of primordial power and your style of play! Be members of the secret Black Ops government agency, Project Titan, the ancient and inscrutable Promethean Order, or one of five other exciting Allegiances. Each Allegiance has its own spin on action. All new advanced clas*ses, feats, and supernatural terrors! Complete rules for mystical birthrights and Legacy feats, the powers of the Titans. New relic creation rules designed for GMs to create unique artifacts balanced for characters of any level.

Races of Destiny

A new sourcebook detailing humans, half breeds, and exotic almost human races for the D&D game. Races of Destiny provides Dungeons & Dragons players with an in depth look at humans, half orcs, half elves, and other ‘almost human’ exotic races that populate the D&D world. Often more strange or bizarre than completely distinct races, these half races showcase the unusual combinations of abilities and cultures possible in a fantasy setting. This sourcebook includes brand new races, new rules, feats, spells, and magic items attuned to each race. The book contains material for players and DMs alike, including new prestige clas*ses, rules for interaction between races, and a wealth of cultural information.

Trojan War

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer’s Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including: An overview of the Trojan War, from the abduction of Helen to the sack of Troy. New clas*ses like the charioteer, dedicated warrior, orator, runner, and seer. An update of the mass combat system that originally appeared in Testament. Flavorful spells like Divine Anger, False Omen, and Stygian Armor. Details on Bronze Age weapons and armor. A treatise on the Homeric World and an accompanying map. Descriptions and game stats for all the major characters, from Achilles and Hector to Odysseus and Aeneas. Advice on running campaigns and dealing with the gods. Full compliance with the 3.5 rules. Gods plot, chariots thunder, and warriors charge beneath the walls of Troy. Battle lines have been drawn. Which side are you on?

Blue Rose

Every great hero needs a companion. The Blue Rose Companion expands upon the game systems and options for the Blue Rose fantasy roleplaying game. The Companion offers more options for creating your heroes, from heroic paths to new feats and arcane abilities. It provides game systems for arcane rituals, places of power, and creating arcane items. It also offers a selection of new arcane items and an expanded bestiary of monsters for your heroes to fight. With the Blue Rose Companion you can take your adventures in the world of Aldea to the next level.

The Deryni Adventure Game

The Deryni Adventure Game and supplements are based on the popular ‘Deryni’ series of fantasy books by New York Times best selling author Katherine Kurtz. The ‘Deryni’ series began in 1970 with Deryni Rising. The novels weave a rich tapestry of romantic chivalry, medieval kings, a powerful Church, and a persecuted race of humans with the gift of magic the Deryni. A perennial favorite of fans of medieval fantasy, the Deryni setting offers roleplayers a rich world of magic and kings and high adventure. The Deryni Adventure Game is a complete roleplaying game using the Fudge game system easy for newcomers to learn, and adaptable to other roleplaying game systems. The core book presents the kingdom of Gwynedd and the world of the Deryni as a campaign setting for medieval fantasy adventures. The core book for The Deryni Adventure Game presents geographical and historical information on the Eleven Kingdoms, a chapter on Religion and religious institutions in Gwynedd, a chapter on the Deryni and their capabilities, and a detailed chapter on Daily Life in the Eleven Kingdoms. The game rules are easy to learn and presented with plenty of examples to help first time roleplayers understand how to play the game. There’s plenty of information to help Gamemasters run a Deryni campaign, including lots of adventure ‘seeds’ and two complete adventures. The appendices contain lots of information of interest to the fans as well as gamers, including indices of people and places from the novels, price lists for items in the Eleven Kingdoms, information on the Camberian Council, and more.

Gamemastering Secrets Second Edition

In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you’ve never GM’d before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you’re a veteran. If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games. For use with any roleplaying game examples are drawn from the d20 and Fudge systems. Featuring John Kovalic’s ‘Dork Tower’ comic strips, and Same Chupp Gamemastering for Kids, Hilary Doda Women at the Gaming Table, Ann Dupuis The Science and Art of Mapmaking, Lee Gold NPCs: Not Paper Cutouts, Matt Forbeck Running a Con Game, Kenneth Hite The Joy of Research, Larry D. Hols Throw ’em to the Wolves!, Steven S. Lng Genre and Setting Simulation, Steven Marsh Treasure, Frank Mentzer Trust at the Gaming Table, John Nephew The Beginner’s Game, John R. Phythyon, Jr. Creating Memorable Villains, Jean Rabe Winging It, Mark Simmons Gamemaster’s Flowchart 101, Lester Smith Campaign Troubleshooting, James M. Ward Campaign World building, Ross Winn Character Creation ‘d20 System’ and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. The Fudge System logo is a trademark of Steffan O’Sullivan, used under license. Logo design by Daniel M. Davis.

Kick Scooters

Discusses the history of kick or push scooters, choosing which one to buy, accessories and safety gear, and various kinds of tricks performed on a scooter.

Mountain Biking

Discusses the history of the sport of Mountain Biking, the necessary equipment, cross country and downhill racing, and the specific techniques involved.

Cryptologists

Examines the careers available in the field of cryptology, discussing the necessary education, training, and on the job duties.

Related Authors

Leave a Comment