Patrick Carman Books In Order

Land of Elyon Books In Order

  1. The Dark Hills Divide (2003)
  2. Beyond the Valley of Thorns (2005)
  3. The Tenth City (2006)
  4. Stargazer (2008)
  5. Into The Mist (2007)

Atherton Books In Order

  1. The House of Power (2007)
  2. Rivers of Fire (2008)
  3. The Dark Planet (2009)

Elliot’s Park Books In Order

  1. Elliot’s Park (2008)
  2. Haunted Hike (2008)
  3. Walnut Cup (2009)

Skeleton Creek Books In Order

  1. Skeleton Creek (2009)
  2. Ghost In The Machine (2009)
  3. The Crossbones (2010)
  4. The Raven (2011)
  5. Phantom Room (2014)
  6. Skeleton Creek is Real (2014)

Trackers Books In Order

  1. Trackers (2010)
  2. Shantorian (2011)

Dark Eden Books In Order

  1. Dark Eden (2011)
  2. Eve of Destruction (2012)
  3. Phantom File (2012)

Floors Books In Order

  1. Floors (2011)
  2. 3 Below (2012)
  3. The Field of Wacky Inventions (2013)

Pulse Books In Order

  1. Pulse (2013)
  2. Tremor (2014)
  3. Quake (2015)

Fizzopolis Books In Order

  1. The Trouble with Fuzzwonker Fizz (2016)
  2. Floozombies! (2016)
  3. Snoodles! (2017)

Novels

  1. Thirteen Days to Midnight (2010)
  2. Mr. Gedrick and Me (2017)
  3. The Inventors (2021)
  4. Towervale (2021)

Land of Elyon Book Covers

Atherton Book Covers

Elliot’s Park Book Covers

Skeleton Creek Book Covers

Trackers Book Covers

Dark Eden Book Covers

Floors Book Covers

Pulse Book Covers

Fizzopolis Book Covers

Novels Book Covers

Patrick Carman Books Overview

The Dark Hills Divide

Twelve year old Alexa Daley is spending another summer in Bridewell with her father. She looks forward to exploring the old lodge where she stays each year, with its cozy library and maze of passages and rooms. She’s also eager to finally solve the mystery of what lies beyond the immense walls that protect Bridewell and the towns nearby. Legend has it the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills but what is it the townspeople are so afraid of? As Alexa begins to unravel the truth about what lies outside the protective barrier she’s lived behind all her life, she discovers a strange and ancient enchantment. Is it the work of Elyon, the fabled creator of the land in which she lives? In the course of her adventures, Alexa exposes a danger that could destroy everything she holds dear unless she can find a way to thwart a traitor’s plans.

Beyond the Valley of Thorns

Alexa thought her troubles were over when she defeated the man who had threatened to bring down Bridewell from within. But now that the walls around her land have fallen, a new, unexpected threat has risen from outside. Suddenly, Alexa is involved in a battle much, much larger than her own life…
a battle in which she is destined to play a key role. In order to help good defeat evil, Alexa and her friends must venture farther than they’ve ever gone before confronting giants, bats, ravenous dogs, and a particularly ghoulish mastermind in order to bring back peace.

The Tenth City

This is it: the final battle. On one side is the evil Victor Grindall and his horrific leader, the imprisoned Abaddon. On the other side is a girl named Alexa, who holds the fate of Elyon in her hands. If good is to win, Alexa must find a way to overcome the Lonely Sea, rescue her friend Yipes, and unlock the mystery of The Tenth City. Along the way, she will be attacked from above, betrayed by someone close, and guided toward a final gambit where everything will be put at stake and great secrets will be revealed. This is the moment for Alexa to become a true hero and to discover her real fate.

Stargazer

Patrick Carman returns to Elyon for the thrilling sequel to the bestselling Land of Elyon trilogy. Format: 6 CDs, UnabridgedWhen last we saw Alexa Daley, she had defeated a threat in her homeland and was sailing with Roland Warvold across the Lonely Sea. She had no idea what adventures awaited her…
until now. After a tragic attack by an evil force, Alexa and her friend Yipes are stranded in a strange community known as The Five Pillars. Each pillar of rock has its own secrects…
and its own challenges. As darkeness descends, Alexa must risk everything to defeat it even if it means taking to the skiesAs he did in his bestselling Land of Elyon trilogy, Patrick Carman has created an

Into The Mist

From a humble and unexplained childhood in a very strange orphanage to a series of fearless escapes to a quest full of riddles and exploration, Thomas and Roland find that their identity–and the mysterious tattoos on their knees–are linked to a much greater history than they ever would have guessed. One brother, Thomas, is destined for adventure on land, while the other brother, Roland, is destined for adventure on sea. But before this happens, they must journey Into The Mist
and find the truth about both their past and their future.

From a humble and unexplained childhood in a very strange orphanage to a series of fearless escapes to a quest full of riddles and exploration, Thomas and Roland find that their identity–and the mysterious tattoos on their knees–are linked to a much greater history than they ever would have guessed. One brother, Thomas, is destined for adventure on land, while the other brother, Roland, is destined for adventure on sea. But before this happens, they must journey Into The Mist
and find the truth about both their past and their future.

The House of Power

Edgar, a gifted climber, secretly scales the treacherous walls separating the three worlds of Atherton: the humble grove that is his home…
a mysterious highland realm of untold beauty and sinister secrets…
and a vast wasteland below, where a monstrous danger lurks that could destroy them all.

While searching the forbidden cliffs for a treasure lost in his faded memory, Edgar discovers the first of many startling revelations to come: the three realms are beginning to collapse, turning his entire world inside out. Atherton is not what it seems, but something far more dangerous, with a history locked inside the mind of a madman and a future beyond Edgar’s wildest imagining.

Rivers of Fire

The Highlands, the center of Atherton, is sinking; Samuel and Isabel are trying to sneak into The House of Power to restore water to the world of Atherton; and Dr. Kincaid, Vincent and Edgar make their way towards the edge of the Highlands, intent on entering the secret underground refuge of Mead’s Hollow and finding the key to unlocking Dr. Harding’s brain. They must discover the solution to overcoming the threat of the deadly Cleaners, creatures now unleashed on the flattened land, before it’s too late. But Mead’s Hollow holds more secrets than any of them had ever imagined.

In this tremendously satisfying continuation of the story of Atherton, readers will experience a world turned inside out; a spectacular flood; former enemies forced to work together in the name of survival; surprising histories concerning the creator of Atherton, Dr. Harding, and his partner Dr. Kincaid, and a shocking revelation about Edgar’s own past. Best of all, the trip to Mead’s Hollow leads to a dangerous and extraordinary expedition through the interior of Atherton that will titillate imaginations for a long time to come. With themes evocative of Paradise Lost and Dante’s Inferno, expect Rivers of Fire to give readers plenty to sink their teeth into.

The Dark Planet

The 3 tiered satellite has completely inverted but Edgar still finds himself scaling the interior crevices, searching for something that he cannot define. With encouragement from Dr. Kincaid and Vincent he discovers an incredible way to reconnect with The Dark Planet. After journeying to an unfamiliar and very unpleasant land Edgar must navigate the deadly forests full of creatures far more frightening than anything he has seen on Atherton and join the child workforce of Silo 7, where Dr. Harding the mad maker of Atherton was raised. With the help of new friends, he explores where the idea of Atherton was born and seeks to unlock Dr. Harding’s secrets to determine if there is hope yet for this older, sicker world. Meanwhile, Samuel and Isabel have their own adventure inside the depths of Atherton. Looking for clues about Edgar’s disappearance, they stumble upon Dr. Harding’s greatest secret a real dragon who will play a vital role in the doctor’s grand scheme to save The Dark Planet. In the final thrilling chapter of this epic trilogy, we meet an engaging new cast of characters and Dr. Harding’s ultimate plan comes together in an incredibly satisfying conclusion.

Elliot’s Park

Mister Nibbles has been captured and taken to the yellow house across the street from Elliot’s Park! Squirrels aren’t meant to live indoors not even stuffed ones like Mister Nibbles, so Elliot and his friends come up with a plan to rescue their new friend. It s going to take a lot of teamwork. Can Elliot, Crash, Chip, and Twitch save Mister Nibbles before it s too late?

Meet Elliot and all his friends!

Elliot is a very smart squirrel who loves to solve any problem he finds.

His best friend Chip is a hilarious klutz. He’s gotten into some interesting scrapes and trouble, including a celebrated encounter with the monkey bars in which one of his two abnormally large front teeth was broken.

Crash is the only flying squirrel in the park. She’s just visiting from England, but it doesn’t look like she’s leaving any time soon!

Then there’s Twitch, Elliot’s sister. She’s good at finding things, especially her favorite sugary drink soda pop.

Mister Nibbles is no ordinary squirrel! He’s quiet and thoughtful and says the funniest things. What Elliot and his friends don’t know is that Mister Nibbles is actually a stuffed squirrel.

Haunted Hike

It’s Halloween in Elliot’s Park and the squirrels are all in costume, ready for some trick or treating fun. But when Elliot, Chip, Twitch, and the rest of the gang think they see a ghost in Camp Canyon, there’s a frightful mystery to be solved. Can Elliot and his friends figure out who is haunting the park before something scary happens and still have time to trick or treat?

Meet Elliot and all his friends!

Elliot is a very smart squirrel who loves to solve any problem he finds.

His best friend Chip is a hilarious klutz. He’s gotten into some interesting scrapes and trouble, including a celebrated encounter with the monkey bars in which one of his two abnormally large front teeth was broken.

Crash is the only flying squirrel in the park. She’s just visiting from England, but it doesn’t look like she’s leaving any time soon!

Then there’s Twitch, Elliot’s sister. She’s good at finding things, especially her favorite sugary drink soda pop.

Walnut Cup

The Walnut Cup, the only American stop on the World Squirrel Soccer League tour, is taking place in Elliot’s park this year! Teams are arriving from around the globe and excitement’s running high. But when nut crazy Pistachio steals the game ball a perfectly round walnut, it’s up to Elliot and the rest of the gang to get it back. Only trouble is, Pistachio is hiding out on an island in the middle of the pond and Wilma the goose has got her eye on the ball.

Can Elliot and his friends get the game ball back before Wilma gets her bill on it and before the Elliot’s park team has to forfeit the tournament?

Meet Elliot and all his friends!

Elliot is a very smart squirrel who loves to solve any problem he finds.

His best friend Chip is a hilarious klutz. He’s gotten into some interesting scrapes and trouble, including a celebrated encounter with the monkey bars in which one of his two abnormally large front teeth was broken.

Crash is the only flying squirrel in the park. She’s just visiting from England, but it doesn’t look like she’s leaving any time soon!

Then there’s Twitch, Elliot’s sister. She’s good at finding things, especially her favorite sugary drink soda pop.

Skeleton Creek

A breakthrough new series from bestselling author Patrick Carman, featuring text and technology in an innovative new way. Strange things are happening in Skeleton Creek
and Ryan and Sarah are trying to get to the heart of it. But after an eerie accident leaves Ryan housebound and forbidden to see Sarah, their investigation takes two tracks: Ryan records everything in his journal, while Sarah uses her videocam to search things out…
and then email the clips for Ryan to see. In a new, groundbreaking format, the story is broken into two parts Ryan’s text in the book, and Sarah’s videos on a special website, with links and passwords given throughout the book.

Ghost In The Machine

The chilling conclusion in the innovative series from bestselling author Patrick Carman. Strange things are happening in Skeleton Creek…
and Ryan and Sarah are trying to find out why. Ryan writes down everything in his journal, and Sarah records everything on her videocam. The two move deeper into the mystery they’ve uncovered, determined to discover the secrets buried in Skeleton Creek, in the conclusion to Patrick Carman’s thrilling series. In this groundbreaking format, the story is broken into two parts Ryan’s text in the book, and Sarah’s videos on a special website, with links and passwords given throughout the book.

The Crossbones

Part text, part video, all chills and thrills Patrick Carman’s Skeleton Creek returns!Strange things happen in Skeleton Creek and when they do, Ryan writes them down and Sarah captures them on video. Now, the spookiness is spreading, and the mystery is going to take them far beyond Skeleton Creek into places both unexpectedly sinister and spine chillingly haunted. Patrick Carman broke new ground for publishing with the first two Skeleton Creek stories, creating the most successful hybrid of text and web video yet. Now he ups the ante even further, taking the suspense to new places, and taking his legions of readers with him.

The Raven

Part text, part video, all spine tingling mystery. Patrick Carman’s Skeleton Creek returns to thrill. Strange things happen in Skeleton Creek and when they do, Ryan writes them down and Sarah captures them on video. They’ve solved old mysteries. They’ve followed clues all over the country and underground. They’ve investigated secret societies. They’ve found their answers. Or so they thought. Because there are still some secrets that Ryan and Sarah haven’t uncovered yet. And there’s still a shadowy figure standing in their path…
someone who doesn’t want Ryan and Sarah digging up any more of the past.

Trackers

In the 21st century landscape of bits and bytes, everyone leaves a digital footprint…
even the most advanced cyber criminals. And that’s where the Trackers come in. Four tech savvy kids armed with high tech video cameras and esoteric coding skills, the Trackers can find almost anyone, anywhere. Told through a collage of videos, text, and websites, Trackers 1 follows Adam, Finn, Lewis, and Emily as they become entangled in a high tech, high stakes game of cat and mouse with Shantorian, the world s most dangerous hacker. At least, that s who they think they re tracking…
. As the four dig deeper into the shadowy world of online crime, they soon learn that things aren t always as they seem.

Thirteen Days to Midnight

You are indestructible. These are the words that transfer an astonishing power to Jacob Fielding…
and it changes everything. After all, there’s something addictive about testing the limits of fear, experiencing the thrill of walking through fire, or saving your friend from a beating in front of the whole school.

Then Ophelia James, the beautiful and daring new girl in town, suggests that they use the power to do good, to save others at risk of death. But with every heroic act, the power grows into the specter of a curse. How to decide who lives and who dies? And why does darkness seem to be chasing them? Jacob only has thirteen days to figure out how to harness this terrifying power…
and the answer is chilling: What if he has to kill the one he loves to save her?

In the context of a dark, unconventional superhero story, Patrick Carman has envisioned a high concept tale of intrigue, romance, friendship and adventure that probes deep into what teens face as they enter young adult years: navigating increasingly complex choices with greater consequences, as well as the gray areas blurring the definitions of right and wrong.

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