Hammer’s Slammers Books In Publication Order
- Hammer’s Slammers (1979)
- At Any Price (1985)
- Counting the Cost (1987)
- Rolling Hot (1989)
- The Warrior (1991)
- The Sharp End (1993)
- Paying the Piper (2002)
- The Complete Hammer’s Slammers Volume 1 (2005)
- The Complete Hammer’s Slammers Volume 2 (2006)
- The Complete Hammer’s Slammers Volume 3 (2007)
Hammerverse Books In Publication Order
- The Forlorn Hope (1984)
- Cross The Stars (1984)
- The Voyage (1994)
ARC Riders Books In Publication Order
- ARC Riders (1995)
- The Fourth Rome (1996)
Battlestations Books In Publication Order
- Battlestations (1992)
- The Vanguard (1993)
Belisarius Books In Publication Order
- An Oblique Approach (1998)
- In the Heart of Darkness (1998)
- Destiny’s Shield (1999)
- Fortune’s Stroke (2000)
- The Tide of Victory (2001)
- The Dance of Time (2006)
The Books of the Elements Books In Publication Order
- The Legions of Fire (2010)
- Out of the Waters (2011)
- Monsters of the Earth (2013)
- Air and Darkness (2015)
Car Warriors Books In Publication Order
- The Square Deal (1992)
Citizen Books In Publication Order
- Into the Hinterlands (2011)
- Into the Maelstrom (2015)
Crisis of Empire Books In Publication Order
- An Honorable Defense (1988)
- Cluster Command (By:William C. Dietz) (1989)
- The War Machine (1989)
- Crown of Empire (With: Chelsea Quinn Yarbro) (2012)
Crown Of The Isles Books In Publication Order
- The Fortress of Glass (2006)
- The Mirror of Worlds (2007)
- The Gods Return (2008)
The Fleet Books In Publication Order
- The Fleet (1988)
- Counter Attack (1988)
- Breakthrough (1989)
- Sworn Allies (1990)
- Total War (1990)
- Crisis (1991)
Heroes In Hell Books In Publication Order
- Explorers in Hell (1989)
Lt. Leary / RCN Books In Publication Order
- With the Lightnings (1998)
- Lt. Leary, Commanding (2000)
- The Far Side of the Stars (2003)
- The Way to Glory (2005)
- Some Golden Harbor (2006)
- When the Tide Rises (2008)
- In the Stormy Red Sky (2009)
- What Distant Deeps (2010)
- The Road of Danger (2012)
- The Sea Without a Shore (2014)
- Death’s Bright Day (2016)
- Though Hell Should Bar the Way (2018)
- To Clear Away the Shadows (2019)
Lord of the Isles Books In Publication Order
- Lord of the Isles (1997)
- Queen of Demons (1998)
- Servant of the Dragon (1999)
- Mistress of the Catacombs (2001)
- Goddess of the Ice Realm (2003)
- Master of the Cauldron (2004)
Northworld Books In Publication Order
- Northworld (1990)
- Vengeance (1991)
- Justice (1992)
Raj Whitehall/The General Books In Publication Order
- The Forge (With: S.M. Stirling) (1991)
- The Hammer (With: S.M. Stirling) (1992)
- The Anvil (With: S.M. Stirling) (1993)
- The Steel (With: S.M. Stirling) (1993)
- The Sword (With: S.M. Stirling) (1995)
- The Chosen (With: S.M. Stirling) (1996)
- The Reformer (With: S.M. Stirling) (1999)
- The Tyrant (With: Eric Flint) (2002)
- The Heretic (With: ) (2013)
- The Savior (With: ) (2014)
Reaches Books In Publication Order
- Igniting the Reaches (1994)
- Through the Breach (1995)
- Fireships (1996)
Seas of Venus Books In Publication Order
- Surface Action (1990)
- The Jungle (1992)
Starhunters Books In Publication Order
- Men Hunting Things (1988)
- Things Hunting Men (1988)
- Bluebloods (1990)
Thieves’ World Novels Books In Publication Order
- Dagger (1988)
Time of Heroes Books In Publication Order
- The Spark (2017)
- The Storm (2019)
- The Serpent (2021)
Tom Kelly Books In Publication Order
- Skyripper (1983)
- Fortress (1987)
War and Honor Books In Publication Order
- Blood and War (1993)
World Of Crystal Walls Books In Publication Order
- The Sea Hag (1988)
Standalone Novels In Publication Order
- Dragon Lord (1979)
- Birds of Prey (1984)
- Killer (1985)
- Active Measures (1985)
- Strangers and Lovers (1985)
- Bridgehead (1986)
- Lacey and His Friends (1986)
- Kill Ratio (1987)
- Vettius and His Friends (1989)
- The Undesired Princess and the Enchanted Bunny (With: L. Sprague de Camp) (1990)
- The Hunter Returns (With: Jim Kjelgaard) (1991)
- Old Nathan (1991)
- Starliner (1992)
- Tyrannosaur (1994)
- Enemy of My Enemy (1995)
- Redliners (1996)
- Patriots (1996)
- Other Times Than Peace (2006)
- Voyage Across the Stars (2012)
- Dinosaurs & a Dirigible (2014)
Short Story Collections In Publication Order
- Time Safari (1982)
- From the Heart of Darkness (1983)
- The Military Dimension (1991)
- The Military Dimension Mark II (1995)
- All the Way to the Gallows (1996)
- Grimmer Than Hell (2003)
- Balefires (2007)
- NightDemons (2012)
Non-Fiction Books In Publication Order
- Window of Opportunity (1984)
The Book of Cthulhu Books In Publication Order
- The Book of Cthulhu (2011)
- The Book of Cthulhu II (2012)
Heroes in Hell Books In Publication Order
- Heroes in Hell (By:C.J. Cherryh,Gregory Benford,Janet E. Morris,,Chris Morris) (1986)
- The Gates of Hell (By:C.J. Cherryh,Janet E. Morris) (1986)
- Kings in Hell (By:C.J. Cherryh,Janet E. Morris) (1987)
- Crusaders in Hell (With: C.J. Cherryh,Gregory Benford,Janet E. Morris,,Chris Morris) (1987)
- Angels in Hell (By:Janet E. Morris) (1987)
- The Little Helliad (By:Janet E. Morris,Chris Morris) (1988)
- War in Hell (By:Janet E. Morris) (1988)
- Prophets in Hell (With: C.J. Cherryh,George Alec Effinger,Robert Sheckley,Janet E. Morris,,Chris Morris) (1989)
- Lawyers in Hell (By:Janet E. Morris,Chris Morris,,Jason Cordova) (2011)
- Poets in Hell (By:Janet E. Morris,,Chris Morris) (2014)
Magic: The Gathering: Anthology Books In Publication Order
- Tapestries (1995)
- Magic: The Gathering Distant Planes (1996)
- Rath and Storm (1998)
- The Colors of Magic (1999)
- The Myths of Magic (2000)
- The Dragons of Magic (2001)
- The Secrets of Magic (2002)
- The Monsters of Magic (2003)
- Path of the Planeswalker: A Magic: The Gathering Graphic Anthology (2009)
Heroes In Hell Books In Publication Order
- Rebels In Hell (By:C.J. Cherryh) (1986)
- The Gates of Hell (By:C.J. Cherryh,Janet E. Morris) (1986)
- Masters in Hell (With: C.J. Cherryh) (1987)
- Kings in Hell (By:C.J. Cherryh,Janet E. Morris) (1987)
- Legions of Hell (By:C.J. Cherryh) (1987)
Ranks of Bronze Books In Publication Order
- Ranks of Bronze (1986)
- Foreign Legions (With: S.M. Stirling,David Weber,,Eric Flint) (2001)
- The Excalibur Alternative (By:David Weber) (2001)
Anthologies In Publication Order
- Whispers (1977)
- The Third Omni Book of Science Fiction (1985)
- Robert Adams’ Book of Soldiers (1988)
- Power (1991)
- Cats in Space… and Other Places (1992)
- The Warmasters (2002)
- Mountain Magic (2004)
- The Space Opera Renaissance (2006)
- This Is My Funniest 2 (2007)
- Lest Darkness Fall & Related Stories (2011)
- The Book of Cthulhu (2011)
- Weird World War III (2020)
Hammer’s Slammers Book Covers
Hammerverse Book Covers
ARC Riders Book Covers
Battlestations Book Covers
Belisarius Book Covers
The Books of the Elements Book Covers
Car Warriors Book Covers
Citizen Book Covers
Crisis of Empire Book Covers
Crown Of The Isles Book Covers
The Fleet Book Covers
Heroes In Hell Book Covers
Lt. Leary / RCN Book Covers
Lord of the Isles Book Covers
Northworld Book Covers
Raj Whitehall/The General Book Covers
Reaches Book Covers
Seas of Venus Book Covers
Starhunters Book Covers
Thieves’ World Novels Book Covers
Time of Heroes Book Covers
Tom Kelly Book Covers
War and Honor Book Covers
World Of Crystal Walls Book Covers
Standalone Novels Book Covers
Short Story Collections Book Covers
Non-Fiction Book Covers
The Book of Cthulhu Book Covers
Heroes in Hell Book Covers
Magic: The Gathering: Anthology Book Covers
Heroes In Hell Book Covers
Ranks of Bronze Book Covers
Anthologies Book Covers
David Drake Books Overview
The hottest science fiction mercenaries of the decade are back, so why count the cost? The other guy is going to pay for it! Hammer’s Slammers must win a two front war while maintaining the civilian power structure against hordes of religious fanatics.
Gangs ruled Cantilucca. Guns were the only law, and there was no lack of guns. It was hard to imagine matters getting worse. Until the survey team arrived…
Major Matthew Coke was not a squeamish man, but the state of affairs on Cantilucca turned his stomach. He was only human after all. Where some of the rest of his team were concerned, it was difficult to be sure. Five professional mercenaries who’d learned the hard way that in the end they could defeat anything except their own consciences.
Colonel Alois Hammer: to the galaxy, a legendary commander of mercenaries. To his troops, a leader who can be trusted to always back them to the hilt and meet a payroll. When the situation on a planet has gone beyond desperate, it’s time to call for Hammer’s Slammers.
With a veteran’s eye for the harsh and gritty details of war, David Drake depicts a futuristic analog of tank combat in his Hammer s Slammers fiction. The Slammers are neither cartoon heroes nor propaganda villains; rather they are competent professionals engaged in a deadly business. The inevitable conflicts between policy, necessity, and human nature make Drake s Slammers fiction instantly identifiable and utterly compelling. This is the first of a three volume set presenting for the first time the entire genre defining Slammers series in a uniform trade paperback set, with new introductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slammers story not collected in previous Slammer s books. Fans of Drake’s edgy stories of a mercenary tank regiment in a future not all that different from our present will rejoice at the publication of the entire series in three volumes. Drake, a Vietnam vet who served in the Blackhorse Regiment, uses prose as cold and hard as the metal alloy of a tank to portray the men and women of Hammer’s Regiment…
. In his depiction of combat, Drake rivals Crane and Remarque. Publishers Weekly, reviewing the Night Shade hardcover edition
This Omni trade paperback volume collects the first four novles in the series: At Any Price, Counting the Cost, Rolling Hot, and The Warrior all have been out of print and unavailable for several years.. Neither stainless white knights nor bloodthirsty killers, the Slammers are competent professionals, with recognizable human flaws, engaged in a deadly business. Their interanl conflicts, set against vivid scenes of battle, make their stories exciting and compelling. This is the second of the three volume set presenting for the first time the entire genre defining Slammers series in uniform Omni trade paperback volumes, with new intoductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slmmers story not collected in previous Slammer’s books. ‘Fans of Drake’s edgy stories of a mercenary tank regiment in a future not all that different from our present will rejoice at the publication of the entire series in three volumes. Drake, a Vietnam vet who served in the Blackhorse Regiment, use prose as cold and hard as the metal alloy of a tank to portray the men and women of Hammer’s Regiment…
. In his depicition of combat, Drake rivals Crane and Remarque.’
This Omni-Trade paperback volume collects the two full-length novels, The Sharp End and Paying the Piper, plus ‘The Darkness,’ a novelette which has not appeared in previous Slammers books.
The Hammers are very flawed and imperfect human beings-but they know their jobs, and they get those jobs done, one way or another. If your nation or your planet is under attack, and you want plaster saints to save the day…
well, lots of luck, and it’s been nice knowing you. But if you really want your chestnuts pulled out of the fire, hire Colonel Hammer’s troops. They’ll never win a beauty contest, or even a consolation price for ‘most congenial,’ but they’ll win the war-because they’re the best. They’re Hammer’s Slammers.
This is the third of a three volume set presenting for the first time the entire genre-defining Slammers series in uniform Omni-trade paperback volumes, with new introductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slammers story not collected in previous Slammer’s books.
‘Fans of Drake’s edgy stories of a mercenary tank regiment in a future not all that different from our present will rejoice [at the publication of the entire series in three volumes. Drake, a
. In his depiction of combat, Drake rivals Crane and Remarque.’
–Publishers Weekly, reviewing the Night Shade hardcover edition
They had fought long and hard, and damn near won in spite of everything. But now the men who hired them are going to sell them to the enemy…
and so begins a novel of adventure in which a band of Star Mecenaries is driven across the face of a planet by enemies bent on their distruction. With only the guns in their hands, this tiny band must battle ships, artillery, treachery, and the most powerful tank in the universe.
David Drake is today’s leading writer of military science fiction. His renowned Hammer’s Slammers series set the standard for SF about future mercenaries, and his thousands of avid readers know that he can bring battlefield action to life, with all its adrenaline charged terror and excitement. We’re excited about Baen’s battle blitz of three Drake titles that we have planned for July, and you can share the excitement with the limited edition of Cross The Stars at the primordial price of $1. 99! When we did a special edition of David Weber’s On Basilisk Station for that price, the copies flew off the racks. Expect the same sort of buying frenzy for Cross The Stars.
In twenty third century Earth, reactionary conspirators plot to destroy America with nuclear weapons, but their plans are challenged by the elite Anti Revision Command, who launches an international manhunt.
When the Fleet is challenged by an alien armada from the other side of the galaxy, the Fleet constructs the Stephen Hawking, an enormous mobile base for thousands of soldiers and warships…
and the overstressed crew prepares for a direct assault by a deadly insectoid race. But the pressures of combat and close quarters have taken their toll, threatening to turn the crew to the enemy’s prime advantage.
In northern India the Malwa have created an empire of unexampled evil. Guided or possessed by an intelligence from beyond time, with new weapons, old treachery, and an implacable will to power, the Malwa will sweep over the whole Earth. Only three things stand between the Malwa and their plan of eternal domination: the empire of Rome in the East, Byzantium; a crystal with vision; and a man named Belisarius, the greatest commander Earth has ever know. .
The Malwa Empire has conquered 6th century India and is forging the subcontinent’s vast population into an invincible weapon of tyranny. Belisarius, the finest general of his age, must save the world. Guided by visions from a future that may never be, he and a band of comrades penetrate the Malwa heartland, seeking the core of the enemy’s power. And when Belisarius leads the forces of good, only a fool would side with evil.
Cruel, ruthless, depraved, the Malwa Empire dominates 6th century India. And the thing from the distant future that commands it is far worse. Those in the future who oppose the Hell the Malwa will make of Earth have sent a crystal, Aide, to halt their advance. But Aide cannot act by himself. He has found a champion Count Belisarius of Byzantium, perhaps the greatest general of all time to help him defeat the enemies of humankind. No matter what it costs.
EVIL FROM BEYOND TIME RULES THE GREATEST EMPIRE ON EARTH! Link, the supercomputer from a future that should not exist, has used terror and gunpowder weapons to forge the Malwa Empire, harnessing the vast manpower of the Indian subcontinent and using the barbarian races of the periphery to bind the whole together. No power on Earth in the 6th century could stand against Link’s evil. Aide, a human soul embodied in a jewel, has come back to halt evil’s progress. Aide has no power but that of truth, but truth is the only power that could move the greatest general of the age, Belisarius. With his sword, his paladins, and his genius, Belisarius has turned the armies of Byzantium into a weapon capable of blunting the first assault of the Malwa hordes. Now, supported by allies from all the world yet free, Belisarius, with his wife and co commander Antonina, faces overwhelming Malwa numbers in a ring that tightens about them. There is no room for maneuver and no safety in defeat. The armies of Good and Evil gathered on the fertile plains of Mesopotamia will decide the fate of the world And the fate of all the future!
AN EVIL The creators of the monster called Link once were human, but that was distant ages in their past. Now, from the far future, they have sent their creation back to shape the world of the 6th century AD into the form that will make their own foul existence possible. Taught and ruled by Link, the Malwa Empire has spread from the Indus Valley, across India and into Mesopotamia. Its inhuman master has chosen its instruments from the most brutal and degraded members of humanity, and they have served its monstrous ends well. A GUIDE Those in the future who never were human have sent their own messenger to the past: Aide, a gleaming jewel who can warn but not lead; who can teach the construction of new weapons but cannot wield those weapons himself. Aide has come to Belisarius, the greatest general of the 6th century and perhaps any century. Between them they have forged an alliance of all the world against evil and an army that can be the spear through evil’s heart. A CRUSADE With lancers and breech loading rifles, with steamships and with galleys, Belisarius is marching into the Malwa heartland. In a world aflame with treachery, assassination, and slaughter beyond anything save the battles of mythology, he and his companions know only one sure thing: if they fail, their whole world is doomed to living Hell for all time! A VICTORY! Politics, battle, and heroic adventure in a vivid alternate past!
The Malwa and their evil have been driven back to their Indian heartland, but there they coil to strike again. Ruled by a monster from the future which is part computer and part demon, they prepare a fresh attack whose success will leave them rulers of the world and the monster that guides the Malwa will rule the whole future! Belisarius, the greatest general of his age, has arrayed the forces of Mankind against the Malwa evil. On his breast is the jewel sent to his support from a future of hope and freedom, willing to guide him but never to direct his actions. Behind him are allies from across Europe, Asia and Africa mutually distrustful but aware that neither they nor Mankind have any hope if the Malwa prevail. Belisarius faces armies and assassins, ruthless brutality and inhuman cruelty. There is no hope for Mankind if he fails so he must not fail!
From the Bestselling author of the Lord of the Isles…
In this novel of magical menace to the survival of all humanity, David Drake introduces a new fantasy world, Carce, based on Europe during the later Roman Empire. Far in the north, a group of magicians perform a strange dance on a volcanic island intended to open a gateway for supernatural creatures that will allow them to devastate the whole Earth and destroy all life. Not knowing the cause, two young men, Corylus and Varus, and two women, Hedia and Alphena, each separately pursue the answer to mysterious and threatening happenings that prefigure disaster in the great city of Carce, the center of civilization. Through magical voyages in other realities where fantastic creatures, and even gods, help or hinder them, each of them must succeed or not just the city but the world will end in fire. The Legions of Fire is the first of a fantasy quartet set in the world of the city of Carce.
The second novel of The Books of the Elements. The wealthy Governor Saxa, of the great city of Carce, has generously and lavishly subsidized a theatrical/religious event. During this elaborate staging of Hercules founding a city on the shores of Lusitania, strange and dark magic turns the panoply into a chilling event. The sky darkens and the waves crash in the flooded arena. A great creature rises from the sea: a huge, tentacled horror on snake legs. It devastates the city, much to the delight of the crowd. A few in the audience, although not Saxa, understand that this was not mere stagecraft, but something much darker and more dangerous. If all signs are being read right, this illusion could signify a dreadful intrusion of supernatural powers into the real world. Saxa’s son, Varus, has been the conduit for such an event once before. This new novel in David Drake s chronicles of Carce, The Books of the Elements, is as powerful and elaborate as that fantastic theatrical event, a major fantasy for this year.
When Brian Deal’s big brother J. C. drives a hot car into town, Mannheim, New Mexico, becomes a battleground for a duel between the biggest guns in Autoduel America.
The first Crisis of Empire begins with the death of the Emperor, leaving a child as his successor. Will the leaders of the empire rally behind the child Emperor? If they do not, interstellar civilization will once again dissolve into civil war and slide into another long night of barbarism.
The Pact of Mankind is a dinosaur lumbering toward oblivion: hedged about by alien enemies, it is rotten with decadence and corruption. The Pact is run by competing oligarchies of criminal corporations, but it is ruled by a single man the High Secretary of the Pact. But if he should die, it would be feeding time in the piranha tank.
The Fortress of Glass is the first in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series. A true trilogy, the action extends over the whole three book arc. The Fortress of Glass begins the story of how the new kingdom of the Isles is finally brought into being by the group of heroes and hero*ines who have been central to all the books in the series. The group includes Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, his sister Ilna, with her adopted child Merota and piratical Chalcus. On giant triremes filled with soldiers and diplomats, they journey to the small kingdoms of the Isles to confirm the succession of Garric and to subdue, if necessary, any local rulers too fond of their own kingship to pledge fealty to Garric. All this is being done in a time when the powers of magic in the Isles have flooded to a thousand year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles try to keep them apart and unable to continue the reunification of the Isles. So separately and together, they must fight their way back to the same time and place to combat the mysterious and supernatural menace of The Green Woman in her Fortress of Glass.
The Mirror of the Worlds is the second in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series. The Fortress of Glass began the tale of how the new kingdom of the Isles is finally brought into being by the group of heroes and hero*ines who have been central to all the books in the series: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and his sister Ilna. The powers of magic in the Isles have flooded to a thousand year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles threaten, trying to keep Garric and his companions apart to thwart the reunification of the Isles. Now the world itself has suffered a magical upheaval. The ocean has receded and the Isles have become the higher ground of a newly formed continent. But the new continent is a patchwork of geography from the distant past and future, peopled by creatures from all times and places. Garric and his companions must now struggle for the survival of humanity.
The Gods Return is the end of the Crown of the Isles trilogy and the final chapter in the Lord of the Isles. The Fortress of Glass began the tale of how the new kingdom of the Isles is finally created by the heroes and hero*ines who have been central to the tale: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and Cashel’s sister Ilna. The Mirror of Worlds followed them on an overland journey to the small kingdoms of the Isles to confirm Garric s succession and subdue, if necessary, any who refused to pledge fealty. In The Gods Return, the Isles have been more or less unified under Garric s rule, but the Change that created the continent, has removed the old Gods of the Isles from reality and released other Gods from other planes of existence. Now the servants of the forbidden Gods of Palomir call forth The Worm, an ancient thing that threatens to devour all life in the newly formed kingdom and make way for the reign of dark Gods, now awakened to ambitions of worship and dominion. Some are bad and some are worse.
The Fleet is mankind’s last line of defense against the vicious Khalia. This is their story told by the masters of this universe. Anne McCaffrey, Poul Anderson, Margaret Weis, Steve Perry, David Drake, Janet Morris, Jody Lynn Nye, John Brunner, Bill Fawcett, E. Gary Gygax, Robert Sheckley
The shared world military science fiction anthology series continues with stories by: Christopher Stasheff Jody Lynn Nye Judith R. Conly Janny Wurts Robert Sheckley Shariann Lewitt Piers Anthony Mike Resnick Bill Fawcett Janet Morris Chelsea Quinn Yarbro David Drake
Daniel Leary is a lieutenant in the Republic of Cinnabar Navy with no money and no prospects since he quarreled with his ruthless, politically powerful father. Adele Mundy is a scholar with no money and no prospects since her family was massacred for conspiring against the Government of Cinnabar. Kostroma is a wealthy planet which depends on diplomacy to stay independent in a galaxy whose two great powers, Cinnabar and the Alliance, battle for supremacy. In a few hours, diplomacy is going to fail Kostroma. Daniel, Adele, and the scratch crew they gather aren’t much to stand in the way of a powerful invasion fleet, but just possibly they’re enough.
Lieutenant Daniel Leary of the Republic of Cinnabar Navy commands the corvette Princess Cecile; his friend Signals Officer Adele Mundy has the latest in spy apparatus and the skill to prowl the most tightly guarded database. All they lack are enemies, and fate is about to supply those in abundance! They and their crack crew must battle bureaucrats and traitors, the winds of a barren desert and the strains of a voyage never before attempted. Action, color and heroics merge with the gritty realities of war and politics in a story that never slows down. Indeed, how could it slow down, with Lt. Leary, Commanding?
While the Republic of Cinnabar is at peace with the Alliance, warriors like Lt. Daniel Leary and Signals Officer Adele Mundy must find other work like escorting a pair of wealthy nobles on an expedition to the back of beyond! The Princess Cecile, the corvette in which they carved their reputations in letters of fire, has been sold as a private yacht, but she still has her guns, her missiles, and her veteran crew. Daniel and Adele will need all of those things as they face winged dragons, an Alliance auxiliary cruiser, jealous lovers, and a mysterious oracle which really does foresee the future. That won’t be enough, though, when they penetrate a secret Alliance base and find a hostile fleet ready for a war that will sweep Cinnabar out of a strategically crucial arm of the galaxy. Preventing that will involve skill, courage, and more luck than a sane man could even pray for; and it will require a space battle on a scale that a tiny corvette like the Princess Cecile has no business being involved in. But she’ll be in the middle of it anyway, because Daniel, Adele, and their Cinnabar crew would never turn their backs on a fight!
Violence racks Cinnabar. The fleets of the tyrannical Alliance are on the move, and at home class riots threaten to rip apart not only society but the Republic of Cinnabar Navy. Lt. Daniel Leary has earned promotion, but the needs of the Republic and the RCN require that he serve under an officer whose paranoia has already led him to execute crewmen out of hand. Signals Officer Adele Mundy has repeatedly proved her skills and loyalty as Cinnabar’s most accomplished intelligence agent, but now elements within the Republic want to draw her into a conspiracy like the one that led to her parent’s massacre. Leary and Mundy battle their way from riot torn streets to spies in an outlying base and an anarchic planet where violence is the only law, but if they succeed at every stage, one test still remains: a space battle against an overwhelming Alliance force. Even for Daniel Leary it will be a difficult fight to win and almost impossible to survive.
The tyrannical Alliance continues its war against the Republic of Cinnabar, and Daniel Leary, newly promoted to Commander, and his crew have a new mission: Stop Dunbar’s World from falling to an invasion by the planet Pellegrino. Nataniel Arruns, son of the dictator of Pellegrino, has landed with a large contingent, intending to set himself up as the ruling warlord, with the planet s population becoming workers serfs of the Pellegrinian overlords. And Dunbar s world has no more than their local police force to oppose him.
Leary again commands the corvette Princess Cecile, but on this mission her missile tubes are empty. Only one man is in a position to aid Leary, but the rich and powerful would rather see him fail than succeed in stopping the invasion. Leary must somehow overcome a large entrenched force on an island defended by powerful plasma cannon and shipkilling missiles and backed up by a heavily armed warship in orbit, all while commanding only a small and virtually unarmed spacecraft.
But Leary again has the help of Signals Officer Adele Mundy, who can make computer networks do the apparently impossible. Leary, Mundy and the crew of the Princess Cecile have gone up against impossible odds before…
and their opponents in those victorious missions are still wondering just what hit them.
When the Republic of Cinnabar doesn’t have enough battleships to deal with all the crises in its war with the Alliance, it sends the next best thing: Commander Daniel Leary and his friend, the spy Adele Mundy. This time they’re off to help the Bagarian cluster in its rebellion against the Alliance, but they’ll quickly find that the worst threats to the rebels are the treacherous politicians leading them. Leary and Mundy use electronic espionage, sub machine guns, and shipkilling missiles to outwit political rivals, put down mutiny, and capture an Alliance fortress. When all else fails, they’ll strike for the heart of the Alliance and then throw their tiny corvette into a major fleet action. A cascade of non stop action as vivid as only David Drake can write it!
DANIEL LEARY IS CINNABAR’S MOST SUCCESSFUL SPACE CAPTAIN; HIS FRIEND, LADY ADELE MUNDY, IS ITS MOST EFFICIENT SPY BUT THEY’VE GOT THEIR HANDS FULL THIS TIME AS THEY FACE: A Cinnabar Senator furious at losing an election and still powerful enough to make her anger deadly. The boy ruler of a star cluster who thinks he’s a god and who can sign the death warrants of even Cinnabar officials if a mad whimsy tells him to. A world of slaves and escaped slaves, where the most savage beasts in the jungle used to be human. An enemy base that could shrug off attack by powerful battlefleets but which must fall to a single cruiser if Cinnabar is to survive. From palace to reeking jungle, from gunfights in grimy hangars to the flagship’s bridge during a sprawling space battle, Leary and Mundy are in the thick of it again. Watch the galaxy explode In the Stormy Red Sky
8 in the best selling RCN military science fiction series. Master and Commander to the stars. Captain Daniel Leary and master spy Adele Mundy must once again save the Cinnabar Republic despite itself. The jackals are moving in! The barbarians of the outer reaches intend to play both Cinnabar and Cinnabar’s sworn enemy, the totalitarian Alliance, against each other and bring both empires down like an enormous house of cards. The barbarian pirates have commandeered and hot rodded starships that can outmaneuver even Captain Leary s trusty RCN corvette. But speed and tech don t count for everything. The Princess Cecile has the incomparable Daniel Leary and his trusted aide and friend Adele Mundy in command. Faced with such grit, bravery and intelligent misdirection the pirates might find they ve bitten off more than they can chew. About David Drake s RCN series: R ousing old fashioned space opera. Publishers Weekly on the RCN series. The fun is in the telling, and Mr. Drake has a strong voice. I want more! Philadelphia Weekly Press S pace opera is alive and well. This series is getting better as the author goes along character development combined with first rate action and memorable world designs. SFReader. comAbout David Drake: P rose as cold and hard s the metal alloy of a tank rivals Crane and Remarque Chicago Sun Times Drake couldn t write a bad action scene at gunpoint. Booklist
9 in the national best selling RCN space adventure series. Captain Daniel Leary with his friend and spy Officer Adele Mundy are sent to a quiet sector to carry out an easy task: helping the local admiral put down a coup before it takes place. But then the jealous admiral gets rid of them by sending them off on a wild goose chase to a sector where commerce is king and business is carried out by extortion and gunfights. With anarchy and rebellion in the air, a rogue intelligence officer plots the war that will destroy civilization and enlists the help of a brute whom even torturers couldn’t stomach. And, of course, it’s up to Leary and Mundy to put a stop to the madness. About David Drake s previous RCN novel, What Distant Deeps: Drake deftly weaves a web of political machinations and intrigue that vividly depicts the costs of war. Fans of Patrick O’Brian’s Maturin and Aubrey novels will enjoy this intricate, rousing space opera. Publishers WeeklyAbout David Drake s RCN series: R ousing old fashioned space opera. Publishers Weekly The fun is in the telling, and Mr. Drake has a strong voice. I want more! Philadelphia Weekly Press S pace opera is alive and well. This series is getting better as the author goes along character development combined with first rate action and memorable world designs. SFReader. comAbout David Drake: P rose as cold and hard s the metal alloy of a tank rivals Crane and Remarque Chicago Sun Times Drake couldn t write a bad action scene at gunpoint. Booklist
In the Lord of the Isles, Drake returns to fantasy with an adventure set in an extraordinary world where the elemental forces that empower magic are rising to a thousand year peak. Into this world, survivors from the last magical peak intrude: Tenoctris, a quiet and scholarly sorceress swept out of the past at the moment of final catastrophe as her civilization sank beneath the sea; the ghost of the greatest ruler, King Carus of the Isles; and the great magician known only as The Hooded One, who actually caused that ancient catastrophe. In the days following an unusually severe storm in a tiny seaport town, life is disrupted. First, young Garric rescues the castaway Tenoctris; then, amazingly, a huge galley lands, bearing a court envoy searching for the lost heir to a dukedom and finding her in Sharina, Garric’s sister. Immediately after the galley departs with Sharina to seek out her destiny, another party arrives by coach, led by a merchant sorcerer eager to hire Garric. He sets out with this party, accompanied by Tenoctris and by the shepherd Cashel and his sister, Ilna, both of whom are discovered to have some magical power. Garric and Sharina, Cashel and Ilna, all travel toward romance, danger, and astonishing magic that will transform them and their world.
In the sequel to LORD OF THE ISLES, Garric and his companions continue their journey around the world of the Isles. Though the Hooded One has been defeated, there remains a king and queen to contend with, both intent on ruling the known world. Queen of Demons sees The Queen of the Isles reveal the extent of her dark powers and threaten the ancient Isles. ‘I saw Robert Jordan come on the heroic fantasy scene as a master player, and then Terry Goodkind with phenomenal imagination and power, and now here is David Drake in the same league. One of the finest epic fantasies of the decade’ Piers Anthony
Two years ago, David Drake launched his colorful, epic fantasy saga with Lord of the Isles. ‘Lord of the Isles has it all, said L. E. Modesitt, Jr. ‘Treacherous queens, faithful and faithless courtiers, peasants and shepherds who are more than they seem, wizardry fair and most foul, quests, love beyond the grave, and all manner of despicable plotting and unabashed heroics…
a fast reading and complex fantasy adventure.’ The towering fantasy epic continued in last year’s Queen of Demons: ‘The world building and characterization are among Drake’s best, and the magic is well thought out. Drake clearly has embarked on a fantasy saga as big as Edding’s, Jordan’s, and Goodkind’s, and as eminently worth reading,’ said Booklist. Now, Servant of the Dragon carries on the bestselling saga of The Lord of the Isles. The rich and colorful journeys of Cashel and Sharina, Garric and Ilna throughout the many kingdoms of the Isles continue as Sharina is snatched back through time by the spirit of a wizard in the form of a giant bird. Can she be saved?
For the first time in a thousand years, the Kingdom of the Isles has a government and a real ruler: Prince Garric of Haft. The enemies joining against him intend to destroy not only the kingdom but humankind as well. The rebels gathering in the West outnumber the royal army and the magic they wield can strike into the heart of the palace itself, but even greater dangers lie ahead. On the far fringes of the Isles, ancient powers ready themselves for a titanic struggle in which human beings are mere pawnsor fodder! Reptilian and insectoid monsters from out of the ages march on the kingdom, commanded by wizards no longer human or never human at all. If unchecked, their ravening slaughter will sweep over the Isles as destructively as a flood of lava. Garric, ripped from his time and body, must make new allies if he and his kingdom are to survive. His sister Sharina struggles with the chaos threatening the kingdom as swords and wizardry both gather to bring it down. Their friend Cashel, thrown into a place not of his world, faces each succeeding challenge with the calm certainty that he will overcome or die, and that nothing has been able to kill him yet. And while her comrades stuggle, Ilna studies a pattern more complex than perhaps even the skills she learned in Hell can master. If she fails, humanity will never escape the web being woven for it. Watching them all from the blackness of a tomb walled off in time and space, the Mistress waits. And her fangs drip poison!
The fifth and best novel yet in David Drake’s acclaimed epic fantasy series, Lord of the IslesIn the Lord of the Isles series, David Drake has told the continuing, interlocking story of Garric and Sharina, Cashel and Ilna, young brother and sister pairs who journey together from a small town to the capital. Their destiny is to reunite the island kingdoms of the Isles into one empire for the first time in a millennium. They seek to do this at a moment in history when the cosmic forces upon which the magicians draw are at a thousand year peak. Wizards of even small learning are immensely powerful. Human greed and evil are reinforced by supernatural energies. In Goddess of the Ice Realm, as Garric and his retinue reach the island city of Carcosa, his benign wizard Tenoctris perceives a powerful supernatural assault directed against them. Ilna and her beloved, Chalcus, are sent to investigate a magical threat to shipping in the north. Cashel is transported into another world by evil magic, and Sharina to yet another. All of them face and overcome deadly dangers before they are again united during the terrifying and dramatic climax. Filled with startling revelations, action, romance and sorcery, Goddess of the Ice Realm is epic fantasy at its exciting best.
Garric or Reise was born the son of an innkeeper in Barca’s Hamlet on the Isle of Haft, but through valor and determination became first a prince and then the Regent and successor to the feeble Valence III, King of the Isles. But the Kingdom is weak, its rule barely extending past the island of Ornifal. The Isles need a strong king to bring unity, because danger is coming. Magic is stronger now than at any time since the fall of the Old Kingdom in a cataclysm of uncontrolled magic. Evil is growing in the spaces beyond the world, waiting to complete the destruction begun a millennium before. Only if the Isles are united into a strong New Kingdom can humanity survive. Garric has sworn to become a true Lord of the Isles. Standing with him are his sister, Sharina; his friend and Sharina’s lover, the shepherd Cashel; and Cashel’s sister, the weaver witch Ilsa. They have been to Hell and back together in their quest. The four friends and the armies of the Kingdom have undertaken a Royal Progress to renew the bonds of fealty among the Isles. Now they come to Sandrakkan, which fought a long and bloody war with Haft less than a generation ago. On Sandrakkan, Wilduf’s Countess, Balila, schemes with her court wizard to destroy the boy king from the hated isle of Haft. Strange evils lurk on demon haunted Volita, and she will wake them all if necessary to make her husband the new King of the Isles. Rich with action, guile, and heroism in the face of dangers both physical and moral, Master of the Cauldron stands alone or as part of a ground breaking fantasy epic.
On planet Bellevue, isolated for centuries after the collapse of interstellar civilization, a sentient computer still functions. When it and Raj, a young military officer, discover each other, a spark is struck which offers hope to benighted Bellevue. But first Raj must become the General.
The Computer Voice in Raj’s Mind is God and God is on His Side!Raj Whitehall and his hard bitten troops must conquer a continent of barbarians descended from the crews of a squadron of starships! But his biggest problem is not defeating this formidable enemy, but the cowardice and envy among his own officers and the grasping officials of an emperor likely to view success as treason. And Raj must succeed, to reclaim the stars for mankind.
With the aid of a sentient battle computer, Raj Whitehall and his band of sworn Companions struggle to reunite the entire planet of Bellevue and find their mission impeded by Barholm Clerett.
On a mission to reunite the planet Bellvue, Raj Whitehall and his men must conquer a group of barbarians or else his civilization could plunge into an era of darkness.
For five years Raj Whitehall has led his men across the face of the planet Bellevue. With saber and bayonet he has conquered one barbarian nation after another. Now his greatest enemy is his own overlord, Barholm Clerett, who’s so paranoid of Raj’s victories that he is reduced to only one thought: Raj Whitehall must die.
After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars; and when Bellevue reached that goal, Center sent copies of itself and Raj to the thousands of worlds still waiting for the light of civilization to dawn. On Hafardine, civilization had fallen further than most. That men came from the stars was not even a rumor of memory in Adrian Gellert’s day. The Empire of Vanbret spread across the lands in a sterile splendor that could only end in another collapse, more ignominious and complete than the first. Adrian Gellert was a philosopher, a student whose greatest desire was a life of contemplation in the service of wisdom…
until he touched the ‘holy relic’ that contained the disincarnate minds of Raj Whitehall and Center. On that day, Adrian’s search for wisdom would lead him to a life of action, from the law courts of Vanbret to the pirate cities of the Archipelago and battlefields bloodier than anything in the history he’d learned. The prize was the future of humanity.
If the corrupt Empire ruling most of planet Hafardine falls, so will the last remnants of civilization left behind when galactic civilization collapsed long ago. Only two men see the coming disaster, and have a plan to save the future.
The Venus Asteroid Expedition is en route to the ”Mirror,” an impenetrable membrane to another universe that holds all the riches of the Federation, but the only point of entry is the point through which Landolph and his men traveled long ago with most of the men never returning.
Fending off a Federation attempt to take over her ship, intergalactic pirate captain Sarah Blythe vows to make the Federation President pay for her cargo losses and plans to join the Venus rebellion.
Venturing to the surface of the sea to wage war for the Keeps the domed undersea worlds where human colonists live on Venus Ensign Brainard and his mercenary naval troops are about to face their greatest foe.
Fortress is America’s guarantor of freedom, an orbiting arsenal of laser weapons and nuclear missiles. It was considered impregnable until now. Former CIA officer Tom Kelley is sent to learn the secrets surrounding a dead alien found in Turkey and discovers a maze of lies and treachery that could transform America’s shield into an engine of global terror. HC: Tor.
Arthur, warlord of Britain, can annihilate the Saxons once and for all by becoming the Dragon Lord. Mael, an Irish adventurer, and Starkad, his giant Danish companion, must seek both the ancient skull from which Merlin can raise the dragon, and the weapons by which alone the dragon can be controlled. Accompanied by a priestess older than time, their search takes them from a monster haunted lake, to the barrow of a thing no longer dead, and finally to a battlefield where the enmity of Briton and Saxon rises to a cataclysm which threatens to drown the earth in blood…
Rome, 262 A.D: It had been the capital of the greatest civilization on Earth. Now both city and civilization are dying. Imperial unity has shattered as separatist and usurpers squabble among themselves and greater enemies gather to swallow them all. One man stands between humanity and the Long Night, matching his savage determination against a hopeless future. He is Aulus Perennius, an Imperial secret agent as tough and ruthless as the age in which he lives. Until now, though, his enemies have all been human.
Bestselling author David Drake and World Fantasy Award winning author Karl Edward Wagner now join forces to tell the epic tale of Lycon, the greatest beast hunter that ancient Rome had ever seen, pitted against a murderous alien in a battle for survival…
with the fate of the Earth hanging in the balance!
There’s a secret in the baseme*nt of the engineering building. Three travelers, claiming to be from a utopia six thousand years hence, are helping Dr. Gustafson and his graduate staff invent a time transport. Their stated goal: to stop war and secure a peaceful future. Overloaded and overtaxed, the transport experiments start to go wrong. Dreadfully wrong. What the professors don’t know is that the Travelers have their own plans for the machine. And their own secrets . The future isn’t peaceful. The past is not the past. And the machine in the engineering building has everything to do with an unimaginable war.
A cop in the 21st century, Jed Lacey has seen law and order imposed with cameras that scan every citizen, waking or sleeping, and computers that watch the images for any hint of crime. If they find it it’s Lacey’s turn to go into action. A compelling combination of 1984 and Dirty Harry.
The Undesired Princess finds the overly practical Rollin Hobart transported to a far from sensible world, while in The Enchanted Bunny, ghostwriter Joe Johnson falls into the middle of a fairy tale. Reissue.
Carrying six thousand lives in its hull, the Empress of Earth is the finest liner in the galaxy, a link in the starflung chain of 23rd century civilization and an unarmed pawn in an interstellar war.
In a novel based on the new computer game, Terra Nova, the colonies of New Hope are thrust into war when two rivaling clans, the Tuchmans and the Wings of Skywing, explode into bloody confrontation, and a pair of star crossed lovers become the world’s only chance for survival.
The troops of Strike Force Company C41 were given a final mission: guard a colony sent to a hell planet. When the mission went horribly wrong, they found their lives on the line as never before.
The corrupt Earth government is sending an army to Greenwood to remove the pioneers who discovered and settled the planet: the potential profits are too great to leave the world to scraggly ne er do wells! Though the rugged individualists of Greenwood may be fractious and disinclined to agree on most things, the greedy politicians of Earth will learn a harsh lesson if they think the settlers won t join together to save their livelihoods and homes! Under Yerby Bannock, who never walked away from a drink or a fight, the Greenwood Patriots will face thugs in the night, lawyers in a distant court, traitors in their own ranks And, if they have to, a fortress built to shrug off the assault of a battlefleet!
In the past, the present, or the future, Drake shows you we ‘support our troops.’ Life is grim and often short for the few who protect the many, usually for little pay, less gratitude, and dim prospects of growing old. A squadron of fighter spacecraft, their mother ship destroyed, are lost in the interstellar void, with little hope of finding their way home. A Roman soldier, serving both his emperor and creatures beyond his comprehension, must destroy a usurper who is the catspaw for beings from another world with very unpleasant plans for this one. Two battle scarred Vietnam veterans battle the insectoid horror abducting humans for a purpose to which death is infinitely preferable. The alien enemy at war with humans and their allies has blown up Halley’s comet. Can Earth uncover the reason for this apparently meaningless act before it’s too late? Two new Hammer’s Slammers adventures. And more…
. Soldiers battling throughout space and time, as only David Drake can portray them, doing what they have to do to keep the darkness away from hearth and home, even if they have little chance of surviving to return there
Two incandescent novels of journey and battle across the stars set in David Drake’s best selling Hammer s Slammers universe together for the first time in one mega volume. In Cross the Stars, Captain Don Slade has resigned from active duty with the Slammers and headed home for what he hopes will be peaceful retirement with his son and the woman he loves. But Slade s road to his homeworld lies through a jungle of planets in the wildest and toughest quadrant of the galaxy. Slade has going for him the loyalty of a contingent of Slammers who have sworn to see him home. Most of all, he still possesses the wits and wily tactical ability that made him a legend among the Slammers in the first place. He s going to need all of it, for even if he makes it through all dangers, he ll discover Tethys is not exactly ready to welcome him home with open arms. The journey home is an Odyssey of epic proportions and Don Slade is just the Ulysses to undertake it. In Voyage, Ned Slade has a heck of a name to live up to: that of his uncle Captain Don Mad Dog Slade of the legendary mercenary brigade, Hammer s Slammers. But Ned s life takes a turn to adventure when he crews for Lissea Doorman, a trade ship captain who is sent by her conniving guild masters on what is supposed to be a suicide run. The crew of the good ship Swift is after an ancient alien artifact that could revolutionize star travel. The journey is long, and along the way Ned must first survive in a hard knock universe full of forces some very large and very much armed to the hilt that would like nothing more than to blow him and the crew of the Swift to smithereens. And if he manages to pull through and, more importantly, if he manages to grow up and come of age as a man in the process, he may yet become the warrior and leader of warriors that is his inheritance. Jason and the Argonauts meets gritty science fiction adventure in what many argue is one of best seller David Drake s greatest and most compelling works.
Known for bestselling military science fiction, David Drake now takes aim at the reader’s funnybone. Meet goblin paratroopers, Politically Correct space cops, and more, and laugh All the Way to the Gallows.
A prime volume by bestselling author David Drake explores a future world where the police have cameras watching everybody, everywhere, 24 7…
and introduces Lacey, the man who watches the watchmen. Then Drake segues to a very different, but no less foreboding future where the Fleet preserves the peace in the galaxy in theory at least, and at a cost which is extremely high, and not just in money or even in lives. And much more, as the reader is taken on a guided tour of the many world of David Drake…
a tour in which the luxuries are few, the gritty realism is ever present, and the excitement never stops.
Balefires is the long awaited collection of David Drake’s weird and fantastic fiction. Before Drake was a best selling author of military science fiction, he was a prolific writer of horror and fantasy short fiction. Balefires collects some of his earliest professional sales including his first sale to Arkham House. In addition, Balefires brings together many stories set in the worlds of his fantasy novels Ranks of Bronze, Lord of the Isles, etc. and contains original fiction. More than just a collection of stories, Balefires features extensive story notes that chronicle the development of the writing career of one of the science fiction’s most popular writers, and provides detailed snapshots of the larger than life editors, publishers and writers that Drake has worked with throughout his career.
The Cthulhu Mythos is one of the 20th century”s most singularly recognizable literary creations. Initially created by H. P. Lovecraft and a group of his amorphous contemporaries the so called ‘Lovecraft Circle’, The Cthulhu Mythos story cycle has taken on a convoluted, cyclopean life of its own. Some of the most prodigious writers of the 20th century, and some of the most astounding writers of the 21st century have planted their seeds in this fertile soil. The Book of Cthulhu harvests the weirdest and most corpulent crop of these modern mythos tales. From weird fiction masters to enigmatic rising stars, The Book of Cthulhu demonstrates how Mythos fiction has been a major cultural meme throughout the 20th century, and how this type of story is still salient, and terribly powerful today. Table of Contents: Caitlin R. Kiernan Andromeda among the Stones Ramsey Campbell The Tugging Charles Stross A Colder War Bruce Sterling The Unthinkable Silvia Moreno Garcia Flash Frame W. H. Pugmire Some Buried Memory Molly Tanzer The Infernal History of the Ivybridge Twins Michael Shea Fat Face Elizabeth Bear Shoggoths in Bloom T. E. D. Klien Black Man With A Horn David Drake Than Curse the Darkness Charles Saunders Jeroboam Henley”s Debt Thomas Ligotti Nethescurial Kage Baker Calamari Curls Edward Morris Jihad over Innsmouth Cherie Priest Bad Sushi John Hornor Jacobs The Dream of the Fisherman”s Wife Brian McNaughton The Doom that Came to Innsmouth Ann K. Schwader Lost Stars Steve Duffy The Oram County Whoosit Joe R. Lansdale The Crawling Sky Brian Lumley The Fairground Horror Tim Pratt Cinderlands Gene Wolfe Lord of the Land Joseph S. Pulver, Sr. To Live and Die in Arkham John Langan The Shallows Laird Barron The Men from Porlock
From Kerlak Publishing: Heaven lays down the law and Hell gets more Hellish in Lawyers in Hell, marking the return of Heroes in Helltm, the greatest shared universe of all times. The Commandments weren’t merely suggestions and there were over three hundred of them. And now, as the Higher Powers send auditors through the underworlds to dispense yet greater injustice, heroes and villains from all of history are about to be reminded that sin doesn’t pay…
and in Hell, neither does virtue:…
Satan gives an interview and hands down a terrible judgment…
. Alexander the Great and Lawrence of Arabia try to get a soldier off the hook…
. Caesar and Cleopatra seek an out of court settlement when Hell’s auditors come calling…
. Leonidas and the 300 face a Hot Wash in Hades…
. Che Guevara and Kurt Cobain find out you can’t love the bomb…
. Rasputin tells it like it is, and deeper damnation is the result for Marie Antoinette…
. Napoleon and Wellington go high tech in order to fight Hell’s demons…
. Harry Houdini finds there’s no escape. All this and more peril in Perdition await in 22 tales that will make you fear for your immortal soul…
Including the diabolical works of: Janet Morris Richard Groller Nancy Asire CJ Cherryh Edward McKeown Bruce Durham Michael Armstrong Allan Gilbreath Michael H. Hanson Kimberly Richardson Deborah Koren Larry Atchley, Jr. Sarah Hulcy David L. Burkhead Chris Morris Scott Oden John Manning Michael Z. Williamson Jason Cordova Leo Champion Bradley H. Sinor
An anthology follows the stories of a grieving Hurloon Minotaur, a dragon whelp’s hatching egg, and warring armies, and includes the writings of popular fantasy authors David Drake, Morgan Llywelyn, and S. M. Stirling.
An anthology of seventeen short fantasies takes place in the magical world of Dominia and includes the works of such authors as Michael Stackpole, Robert Vardeman, and other masters of the genre.
Gerrard’s LegacyA collection of powerful magical artifacts is the only defense against the forces of evil that are arrayed against Dominaria. Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard’s QuestSisay has been kidnapped by Volrath, ruler of the plane ofRath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he with the loyal crew of the Weatherlight can rescue Sisay and recover the Legacy.
The brother’s struggel for power has ended…
Argoth is decimated…
Tidal waves have turned canyons into rivers…
Earthquakes leveled the cities…
Dominaria is in ruins. Now the struggle for the war torn world is to survive.
Perhaps the stories are true…
Welcome to a world of rich folklore where angels watch over the righteous, in which sea monsters sink ships, where dark figures lurk under every child’s bed. Now the mysteries of Dominaria are explained.
The Magic: The Gathering trading card game is the world’s all time bestselling trading card game and is played by over 6 million players worldwide. This anthology contains the dragons from the Magic: The Gathering world. The Dragons of Magic details the societies and secrets of the Magic r game’s most powerful and ancient race. Aquatic dragons on islands of gold. Fire dragons battling above volcanoes. From the minuscule twig dragon who saves a whole forest to the society of ancient Primevals who enslave humanity, the dragons of Dominaria are a breed apart. What beasts rule our dreams?Ancient Primevals enslaved our ancestors, and modern dragon engines enslave us. Plains dragons defend humans, and undead dragons destroy them. And all dragons hold mysteries deep within. Uncover the secrets of the dragons of Dominaria. Contents: ‘Dragon Lord’ by Vance Moore ‘Dragon of Jamuraa’ by A.L. Lassieur ‘Hero of the People’ by Jess Lebow ‘Dragon’s Paw’ by Edward Bolme ‘Of Protectors & Pride’ by Steven E. Schend ‘Familiar’ by Denise R. Graham ‘Deathwings’ by Paul B. Thompson ‘The Fog’ by Tim Ryan ‘Dreamwings’ by Tom Dupree ‘The Blood of a Dragon’ by Edo van Belcom ‘Becuse of a Twig…
‘ by Brian M. Thomsen ‘Kelden Staredown’ by Scott McGough
The world is a mystery. Ancient troves of artifacts await discovery. The origins of potent spells rest lost between the pages of archaic tomes. The evolution of monstrous beasts lies outside of a researcher’s grasp until now. At last, long forgotten and expertly hidden secrets will be revealed. Contents’For Want of Ink’ by Paul B. Thompson ‘Song for the Plague Rats’ by Philip Athans ‘A Nut by Any Other Name’ by Nate Levin ‘Goblin King’ by Jim Bishop ‘Burning Vengeance’ by Chris Pramas ‘Like Spider’s Silk’ by Cory J. Herndon ‘Behold, the Fish’ by J. Robert King ‘Journey Home’ by Will McDermott ‘Stolen Harvest’ by Vance Moore ‘Family Man’ by Scott McGough
The Monsters of Magic is a collection of short stories exploring the strengths and weakness of the creatures that inhabit the Magic: The Gathering world. The monsters highlighted are drawn not only from Magic card sets, but from the novels as well, giving any reader broader exposure to the entire Magic world.
Magic: The Gathering’s entire planeswalker web comic series in one volume, now with never before seen material!Written by Magic:The Gathering s creative team, and brought to life in lavish four color illustration by some of the industry s best known artists, Path of the Planeswalker represents the high quality story telling readers have come to expect from the world s most popular trading card game. In this action packed volume, readers get adventures from all their favorite planeswalkers including battles between mind mage Jace Beleren and the implusive pyromancer Chandra Naalar. The mercurial necromancer Liliana Vess tangles with the savage Garruk Wildspeaker. And we learn more of the artificer Tezzeret s past with the Seekers of Carmot, plus much more.
Ms. Midshipwoman Harrington’ by David Weber: Before she saved the galaxy, she was ‘Ms. Midshipwoman Harrington,’ and then an encounter with ‘pirates’ who were more than they seemed began Honor Harrington’s Brilliant Career. Choosing Sides by David Drake: Lieutenant Huber stepped off the starship into an ambush but Slammers aren’t supposed to get ambushed. Huber can save his career if he survives a suiclde mission. The Island by Eric Flint: Think General Belisarius was tough? Meet the wife of one of his officers. She is determined to reach her wounded husband going over the broken bodies of the enemy if necessary.
Lying helpless during a raging storm in the North Sea, a fleet of medieval ships finds sudden rescue in the arrival of a powerful group of aliens, who offer salvation in exchange for eternal bondage fighting as star soldiers.
Vintage, 1985 paperback, Zebra Books, 479 pages. This is a collection of short stories from Omni magazine some of the language is objectionable.
A collection of novellas by some of today’s most acclaimed science fiction writers including David Drake, David Weber, Eric Flint, S. M. Stirling, and Mark L. Van Name chronicles the exploits and adventures of guilds of star traveling merchants and their not so obedient human slaves and mercenaries.
The forces of evil, both natural and supernatural, are poised to prey on the folk of the hamlets and hollows: witches, demons, and criminals of more than one century. But first they’ll have to overcome some very unusual residents of the hills and valleys. One is David Drake’s unforgettable creation, Old Nathan the Wizard. He doesn’t claim much for his magical powers, but they’re real enough for what they are and besides, he hasn’t forgotten how to use his long flintlock rifle. Enter the gritty, realistic world of Old Nathan, a backwoodsman who talks to animals and says he’ll face the Devil himself and who in the end will have to face the Devil in very fact. A century later, very different interlopers, from criminals to snooping college professors, are poking around the hills, up to no good. But a very unusual family, the Hogbens, are likely to cause more trouble than unwelcome visitors can handle, as Henry Kuttner relates. They’re a family of mutants, with very unusual powers, and city folk who cause trouble are likely to suddenly find unbelievable and unpleasant things happening to them. But not all of the trouble is caused by humans, as the Slade family find out when Eric Flint and Ryk E. Spoor relate how a Kentucky family finds itself caught in the middle of a struggle between battling groups of the creatures who live deep underground and are the basis from the old legends of gnomes. The Slades have to make sure that the right gnomes win or an earthquake will wipe out everyone in at least four states. Magic, mutants, and mountain folk add up to an unusual volume, with adventure ranging from the grim and eerie to the wildly comic.
‘Space opera’, once a derisive term for cheap pulp adventure, has come to mean something more in modern SF: compelling adventure stories told against a broad canvas, and written to the highest level of skill. Indeed, it can be argued that the ‘new space opera’ is one of the defining streams of modern SF. Now, World Fantasy Award winning anthologists David G. Hartwell and Kathryn Cramer have compiled a definitive overview of this subgenre, both as it was in the days of the pulp magazines, and as it has become in 2005. Included are major works from genre progenitors like Jack Williamson and Leigh Brackett, stylish midcentury voices like Cordwainer Smith and Samuel R. Delany, popular favorites like David Drake, Lois McMaster Bujold, and Ursula K. Le Guin, and modern day pioneers such as Iain M. Banks, Steven Baxter, Scott Westerfeld, and Charles Stross.
This collection of 29 short stories from masters of science fiction each tale chosen by the authors as the funniest they have ever written presents wildly hilarious accounts accompanied by a preface that offers valuable insight into the authors and their selections. Contributors include David Drake, Gregory Benford, Janis Ian, Gene Wolf, Brian Hopkins, Kevin Anderson, and many more, with stories such as, Tapestries, Rattler, The Robot Who Came to Dinner, and The Acid Test.
Rarely do books have such a great influence on a genre as Lest Darkness Fall has had on science fiction. Frequently quoted as one of the ‘favorite’ books of many of the masters of the field, this book by L. Sprague de Camp helped establish time travel as a solid sub genre of science fiction. An indication of the influence and longevity of the book is by the number of best selling writers who have written stories in direct response to, or influenced by, Lest Darkness Fall. This new volume also includes three such stories by Frederik Pohl, David Drake and S. M. Stirling written over a period of forty three years a testament to the timelessness of the book. Similar, thematically, to Mark Twain’s A Connecticut Yankee in King Arthur’s Court, the book tells the tale of Martin Padway who, as he is walking around in modern Rome, is suddenly transported though time to 6th Century Rome. Once in ancient Rome, Padway now Martinus Paduei Quastor embarks on an ambitious project of single handedly changing history. L. Sprague de Camp was a student of history and the author of a number of popular works on the subject. In Lest Darkness Fall he combines his extensive knowledge of the workings of ancient Rome with his extraordinary imagination to create one of the best books of time travel ever written.