Fablehaven Books In Publication Order
- Fablehaven (2006)
- Rise of the Evening Star (2007)
- Grip of the Shadow Plague (2008)
- Secrets of the Dragon Sanctuary (2009)
- Keys to the Demon Prison (2010)
The Candy Shop War Books In Publication Order
- The Candy Shop War (2007)
- Arcade Catastrophe (2012)
Pingo Books In Publication Order
- Pingo (2009)
- Pingo and the Playground Bully (2012)
Beyonders Books In Publication Order
- A World Without Heroes (2011)
- Seeds of Rebellion (2012)
- Chasing the Prophecy (2013)
Spirit Animals Books In Publication Order
- Wild Born (2013)
Spirit Animals Collections In Publication Order
- Tales of the Great Beasts (2014)
- Tales of the Fallen Beasts (2016)
Five Kingdoms Books In Publication Order
- Sky Raiders (2014)
- Rogue Knight (2014)
- Crystal Keepers (2015)
- Death Weavers (2016)
- Time Jumpers (2018)
Dragonwatch Books In Publication Order
- Dragonwatch (2017)
- Wrath of the Dragon King (2018)
- Master of the Phantom Isle (2019)
- Champion of the Titan Games (2020)
- Legend of the Dragon Slayer (2021)
- Return of the Dragon Slayers (2021)
Picture Books In Publication Order
- Smarter Than a Monster (2019)
Fablehaven Book Covers
The Candy Shop War Book Covers
Pingo Book Covers
Beyonders Book Covers
Spirit Animals Book Covers
Spirit Animals Collections Book Covers
Five Kingdoms Book Covers
Dragonwatch Book Covers
Picture Book Covers
Brandon Mull Books Overview
For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite.
Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken Seth is a bit too curious and reckless for his own good powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
The most dangerous evil has infinite subtlety and patience. Beware: It is rising. At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven. Grandpa Sorenson, the caretaker, invites three specialists a potion master, a magical relics collector, and a mystical creature trapper to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book 2 of this bestselling series.
Very strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem early, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven?
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 13 year old Kendra and 11 year old Seth are sent to stay with their grandparents in Connecticut, they find far more to do than explore the attic and the treehouse. When they come across a book that tells them to ”drink the milk,” a whole new world o
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world ending calamity, all friends of light must unite in a final effort to thwart the Sphinx’s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the Keys to the Demon Prison.
Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the…
unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. Four young friends Nate, Summer, Trevor, and Pigeon meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies. In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? Why are all these ‘magicians’ trying to recruit Nate and his friends? Who should they trust?The mystery deepens and the danger unfolds as the four youngsters discover that the magical strangers have all come to town in search of a legendary, hidden treasure one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins…
What happens when your imaginary friend becomes your imaginary enemy? New York Times bestselling author Brandon Mull and No.1 New York Times bestselling illustrator Brandon Dorman team up in this new children’s picture book that explores the meaning of friendship and imagination. Like many kids his age, Chad has an imaginary friend. His friend was Pingo. The two would fight ninjas, brew magical potions, and float in zero gravity. Each day was a fun filled adventure, until Chad decided he was too old to have an imaginary friend. But Pingo wasn’t ready to leave Chad alone, and started tormenting him and causing all kinds of mischief. Can this once inseparable duo ever be friends again? Paired with charming illustrations, Pingo is a delightful read out loud picture book for children ages 3 and up.
Jason Walker has often wished his life could be a bit less predictable until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he’s ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail. In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.
The second epic installment of Brandon Mull’s 1 New York Times bestselling fantasy series!After the cliffhanger ending of A World Without Heroes, Jason is back in the world he s always known yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor. Meanwhile, Rachel and the others have discovered new enemies as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he s in more danger than ever. Once the group reunites, they strive to convince their most needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they re meant to play and the answers are as surprising as they are gripping.