Synopses & Reviews
Did the Masons hide messages in the street plan of Washington, D.C.? Does the Hebrew Bible conceal hidden mysteries? Ingenious methods for encrypting secrets have taken many amazing turns through the ages, from the military signals the Romans flashed from hilltop to hilltop to the computer codes that guard your cash at the ATM. Pierre Berloquin, one of Frances leading puzzle book authors, takes you on a tour of them all in a book full of astonishing historical insights. With more than 150 brain-teasing problems for readers to solve, this new paperback edition of Hidden Codes & Grand Designs
goes deep into the how-to of codes, ciphers, and other secret communication systems.
Synopsis
Pierre Berloquin's puzzle collection have sold over 250,000 copies, and his spellbinding look at codemaking through the ages will grab history and cryptology buffs alike. Not only does he examine how secret societies--including many popularized by
Synopsis
For anyone interested in the science of secrecy and clandestine codes, renowned puzzle whiz Pierre Berloquin has created a collection of colorful exercises that gives amateurs an opportunity to test their deciphering skills. Berloquin formulates his clever cryptograms around the stories of 20 characters from fiction and history, including Sherlock Holmes, Edgar Allen Poe, Hildegarde von Bingen, and the Klingons of Star Trek fame.and#160;
About the Author
Renowned puzzle creator Pierre Berloquin has published more than 40 books on puzzles and games, translated into several languages. They include:
Hidden Codes and Grand Designs,
150 Challenging and Instructive Puzzles:
The Garden of the Sphinx, and
100 Games of Logic (all Sterling). As a consultant, he pioneered the use of encounter group techniques in creativity shops in the 1970s and applied it to businesses and research facilities in Europe and America. As an engineer, he developed innovative software, including 1995 12 Screen Test Lab with touch-screen interfaces to assess Paris Transit Authority's employees. As a multimedia creator, he developed in 1984-85 the first video game with avatars ever to work on a network, which was exhibited for several weeks at the Centre Georges Pompidou in Paris.